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Old 06-02-11, 06:48 AM   #1
Karle94
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Since my theme for the moment is battlecruisers I decided to finish my remake of the Lexington class. She is now built up to her original specs and lines with the addition of some decent AA capability. Here`s a couple of pics:



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Old 06-02-11, 06:53 AM   #2
Gerald
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Nice,
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Old 06-02-11, 07:23 AM   #3
colonelCJ
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Quote:
Originally Posted by Karle94 View Post
Since my theme for the moment is battlecruisers I decided to finish my remake of the Lexington class. She is now built up to her original specs and lines with the addition of some decent AA capability. Here`s a couple of pics:



dude that is FREAKIN NICE!
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Old 06-02-11, 08:02 AM   #4
danny60
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Great peice of kit!
Theres a few bugs though,
1. when you sound battle stations the alarm is stuck on ad will not turn off no matter what, although the men stand down from battle stations
2. You can only fire the main guns when the sea becomes rough, Non of the other armaments will fire.
3. the guns (AA, the secondry turrets and the main turrets) fire through the ship, So for example if your shooting at a ship on your stbd side the guns on your port side will fire aswell
4. No smoke out the funnels
5. It also looks a bit plasticy?
Apart from that this ship
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Old 06-30-11, 04:02 PM   #5
Captain_Rockwell_Torry
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Just got my SH4 out of storage and fired up and wanted to post what a fine job you've done on these ships. However though the Lexington, N3 battleship, South Dakota and Montana have worked with no problems, the G3 battlecruiser is missing A and C 16" main gun turrets. I'm currently running these ships on vanilla SH4 1.5 and every other ship of yours I've tried works fine, but not the G3. Any help would be appreciated.

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Old 06-30-11, 04:12 PM   #6
Karle94
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Quote:
Originally Posted by Captain_Rockwell_Torry View Post
Just got my SH4 out of storage and fired up and wanted to post what a fine job you've done on these ships. However though the Lexington, N3 battleship, South Dakota and Montana have worked with no problems, the G3 battlecruiser is missing A and C 16" main gun turrets. I'm currently running these ships on vanilla SH4 1.5 and every other ship of yours I've tried works fine, but not the G3. Any help would be appreciated.

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Captain Rockwell Torry
Maybe Vanilla is causing the problem. I have absolutely no idea what Vanilla does so I can`t really help you. All my mods are made for either 1.5 only or 1.5 + Operation Monsoon.
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Old 06-30-11, 04:48 PM   #7
Captain_Rockwell_Torry
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Sorry, Vanilla is a reference when you are running a game without any other mods. What I meant was I am running SH4 1.5 with no other mods active at the time I was testing out your G3 battlecruiser. Hope this explains.

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Old 06-30-11, 05:02 PM   #8
Karle94
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Quote:
Originally Posted by Captain_Rockwell_Torry View Post
Sorry, Vanilla is a reference when you are running a game without any other mods. What I meant was I am running SH4 1.5 with no other mods active at the time I was testing out your G3 battlecruiser. Hope this explains.

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Captain Rockwell Torry
Try with OM. I get varied results from time to time.
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Old 07-01-11, 03:34 AM   #9
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Exceptional
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Old 07-02-11, 03:51 PM   #10
Captain_Rockwell_Torry
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Just to let you know, Karl94, no luck with operation monsoon either. Also
tried Hood, P-class and O-class. Hood no main turrets, O-class only B turret, P-class has turrets but the funnel cap on the aft funnel is offset to starboard. H-39 and H-44 both worked ok, except H-44 main turrets black. Admiral Hipper didn't have any main turrets either, but I wasn't sure if you made this one. Now don't take this as critisism, I'm only pointing out the problems I'm having and hope it might be fixable. I sure couldn't build ships like this and the ones that have worked ok are exceptional models, even the Hood without main guns is a sweet model.

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Old 10-03-11, 06:28 AM   #11
chrysanthos
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about the AIcannons i have the same question.....and what weaponsim...i did not find anything in library to change ammo
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Old 07-03-11, 12:28 PM   #12
peabody
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Nice job. I did notice someone mentioned no smoke. The funnels in the sim file are not linked to the funnels (cos1 and cos 2) in the .dat file.

The other thing I noticed is the 5in_Double_base_US guns use the stock guns and only have 250 rounds. The game is so inaccurate in shooting, I find you run out of ammo for these guns very quickly.

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Old 07-09-11, 08:16 PM   #13
Karle94
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Quote:
Originally Posted by peabody View Post
Nice job. I did notice someone mentioned no smoke. The funnels in the sim file are not linked to the funnels (cos1 and cos 2) in the .dat file.

The other thing I noticed is the 5in_Double_base_US guns use the stock guns and only have 250 rounds. The game is so inaccurate in shooting, I find you run out of ammo for these guns very quickly.

Peabody
I took the crew coefficiency from my H-39 and applied it to allied vessels. What are the results? Before the crew didn`t spot enemy ships until they were 5000-7000 meters away and couldn`t hit anything at that range. With new coefficiency the crew spots ships at 15000-20000 meters distance and 5 inch rounds hit all around the ships around that range, main arnament is a different story.
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Old 12-30-11, 08:17 PM   #14
USS Drum
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Old 12-31-11, 06:39 PM   #15
USS Drum
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