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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Argentinian Skipper
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Regards and welcome aboard. Fitzcarraldo ![]()
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#2 |
Loader
![]() Join Date: Apr 2011
Location: bath. England
Posts: 84
Downloads: 225
Uploads: 0
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thanks, will look there.
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#3 |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
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#4 | |
Loader
![]() Join Date: Jul 2009
Location: Dublin Ireland
Posts: 82
Downloads: 18
Uploads: 0
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#5 |
Sea Lord
![]() Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 632
Uploads: 0
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#6 |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,180
Downloads: 279
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#7 |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
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#8 |
Bosun
![]() Join Date: Jul 2013
Location: Mansfield, Notts. UK
Posts: 69
Downloads: 521
Uploads: 0
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#9 |
Sea Lord
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But this mod mess ups with ahnerbe widegui
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#10 |
Engineer
![]() Join Date: Mar 2012
Location: Kalifornia
Posts: 211
Downloads: 162
Uploads: 0
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Yes, I looked at the difference between cameras.dat in DC Shake and widescreen GUI and there is several hours of editing to make the widescreen cameras.dat work the same as DC shake or vice versa. The easiest way would be to strip the DC shake cameras.dat of undesirable content, and strip the widescreen GUI cameras.dat of its nodes of values to be changed. Import the DC Shake cameras.dat into Widescreen GUI cameras.dat then change parent IDs to correct nodes. Name the MOD DC Shake Wide gui fix and enable after. I thought about doing it but don't have time. I like the DC shake mod makes for some quick thinking to get your boat to safety.
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