SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-29-11, 04:49 PM   #1
Gerald
SUBSIM Newsman
 
Gerald's Avatar
 
Join Date: May 2008
Location: Close to sea
Posts: 24,254
Downloads: 553
Uploads: 0


A conflict may be obvious, like a corrupt file ... if you have had many CTD.And save close to land, and the ship is not recommended.
__________________
Nothing in life is to be feard,it is only to be understood.

Marie Curie





Gerald is offline   Reply With Quote
Old 05-29-11, 07:53 PM   #2
frau kaleun
Rear Admiral
 
Join Date: Nov 2009
Location: Skyri--oh who are we kidding, I'm probably at Lowe's. Again.
Posts: 12,706
Downloads: 168
Uploads: 0


Default

Corrupt savegames are an unfortunate fact of life with SH3, it's a known issue from the stock game. As Vendor has indicated, saving close to land or within contact range of other units is not recommended as it seems to increase the possibility of a corrupted save and/or CTD on loading. Saving when submerged can also cause problems.

The general consensus seems to be that you are safest when you save only while surfaced, and only when you are not within contact range (visual or via hydrophones) of land or any other units. It's not guaranteed to prevent the occasional corrupted save, but it will make it less likely to happen.
frau kaleun is offline   Reply With Quote
Old 05-29-11, 10:00 PM   #3
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

What are your system specs? There is a remote possibility that you're just asking too much of your computer.

On the other hand you have some redundancy there. Lifeboats & Debris and Wooden Lifeboats overwrite each other. I don't think there's a compatibility problem, but whichever one you installed last will work and the other one won't, so there's no need for both.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 05-29-11, 10:10 PM   #4
frau kaleun
Rear Admiral
 
Join Date: Nov 2009
Location: Skyri--oh who are we kidding, I'm probably at Lowe's. Again.
Posts: 12,706
Downloads: 168
Uploads: 0


Default

The Merged Campaign is probably overkill as well unless you've got a kickbutt system, it loads everything from every theater of operations. The campaign files are larger because of that. Unless you're traversing from the Atlantic to the Med to the Indian Ocean and back constantly in the course of a career, you don't need it. Stick with the campaign files that come with GWX 3 Wilhemshafen,St Naz,Schluese And Xtra ships V6 and just enable the Indian Ocean or Mediterranean campaign files separately if and when you're operating in those areas.

And I'm not sure but I seem to remember that Conning Tower Open Hatch 0.93 Food was designed for FM New Interiors, which I don't see enabled. It's possible that there's a CTOH for DD's Open Hatch mod, so I could be wrong.

A lot of the other mods in the list I'm too unfamiliar with to know if they could be causing compatibility issues.
frau kaleun is offline   Reply With Quote
Old 05-30-11, 12:44 PM   #5
Fish In The Water
Prince of
the Sea


SUBSIM
Welcome
Committee

 
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
Default

As Steve said, you're looking at a heavy mod load with a fair bit of redundancy...

I'd start by disabling a few of the larger mods, such as: Racerboy SH4 Effects For SH3 2.03 and Aces' Super Pens 4 GWX3 Version.

Second, I'd go with FK's advice and ditch anything related to FM Interiors, such as: Conning Tower Open Hatch 0.93 Food and CT FM NI Fix For MaGui F. (No need having fixes if you're not even running the base mod).

Third, while not likely causing your current issue, you've got some sound redundancies between Thomsens Sound Pack 3.0 and Spirit Of Machines. The one is likely overwriting part of the other so you're basically copying extra files which are not actually in use.

Try disabling the larger mods one at a time and then run a test patrol, save and try reloading.

Good luck!
Fish In The Water is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:23 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.