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-   -   Help with installation please! (https://www.subsim.com/radioroom/showthread.php?t=184099)

pelucho25 05-29-11 04:11 PM

Help with installation please!
 
Hello comrades what you think about this installation? See any incompatibility? I have also installed SH3 Commander and patch V5E3 and does not give me any problem starting the season but when I save the game and return to play me CTD. Sometimes when I record the game been close to land. Suggestions??


Thomsens Sound Pack 3.0
GWX 3 Wilhemshafen,St Naz,Schluese And Xtra ships V6
Waterstream+Exhaust Combi 2.3 For GWX3
Unofficial Rockets Fix GWX3.0
TMT2
M.E.P 3
DD OH 3.09
Rapt0r's Uniforms 2.0 [Black]
M.E.P 3 Patch
TMT2+Thomsens Ships 4.4 For GWX3+Xtra Ships
Conning Tower Open Hatch 0.93 Food
MaGui F
British Asdic MkI Final
Offiziersmütze Mit Emblem 1.0
LSH3 5.1 SLS Spezialeffekte Gross
Sober Smoke Mod
LifeBoats & Debris V4
Wooden Lifeboats Mod 1.1
Walrus Mod
Spirit Of Machines
GWX - No Medals On Crew
Torpedo Damage Final 2.0
DX 9 Hi Res Fix
GWX 3 - VM Plotting Mod 1
CapZap Emblems Pack
Rapt0r's Uniforms 2.0 [Black - All Leather] Patch
Torpedo SolutionButton For MaGui F
Alternative Scopes With Speedlines Stop Watch For MaGui F
GREEN Filters On Scopes+Binoculars For MaGui F
Blue Rec Manual For MaGui F
Destroyers & Corvette
Lutzow's Officers
CT FM NI Fix For MaGui F
New Uboat Guns 1.2
Das Boot Icons
Axis Mediterranean Aircraft Skins
Rapt0r's Instruments 3.5
Pascal Port People
GWX - Merged Campaign
Conus' Historically Accurate U-boat Emblems 1.3
M.E.P 3 VisualSensors GWX3
FSF For M.E.P 3 Patch
Waterstream+Exhaust Combi - Single Exhaust For TypeII
Ice Age
External Cargo From SH5
New Intro Silent Hunter
Song Music Mod SH3
TorpedoTubes Fire Final
Sobers 3D Waves
Racerboy SH4 Effects For SH3 2.03
Torpedo HAHD 1024 GWX
IIa Tuneup
SH4 Style Flags GWX
NCL Perth Mod
Seafloor SF V3 Final
Mine+UAW Netze By TP
Aces' Super Pens 4 GWX3 Version
Supplement To V15E1
Cuib Mitraliera MG34 Mod
VIIB Textures Mod
New Clearsky Clouds
Damage Caused By Fires The DarkWraith 1.1

Gerald 05-29-11 04:49 PM

A conflict may be obvious, like a corrupt file ... if you have had many CTD.And save close to land, and the ship is not recommended.

frau kaleun 05-29-11 07:53 PM

Corrupt savegames are an unfortunate fact of life with SH3, it's a known issue from the stock game. As Vendor has indicated, saving close to land or within contact range of other units is not recommended as it seems to increase the possibility of a corrupted save and/or CTD on loading. Saving when submerged can also cause problems.

The general consensus seems to be that you are safest when you save only while surfaced, and only when you are not within contact range (visual or via hydrophones) of land or any other units. It's not guaranteed to prevent the occasional corrupted save, but it will make it less likely to happen.

Sailor Steve 05-29-11 10:00 PM

What are your system specs? There is a remote possibility that you're just asking too much of your computer.

On the other hand you have some redundancy there. Lifeboats & Debris and Wooden Lifeboats overwrite each other. I don't think there's a compatibility problem, but whichever one you installed last will work and the other one won't, so there's no need for both.

frau kaleun 05-29-11 10:10 PM

The Merged Campaign is probably overkill as well unless you've got a kickbutt system, it loads everything from every theater of operations. The campaign files are larger because of that. Unless you're traversing from the Atlantic to the Med to the Indian Ocean and back constantly in the course of a career, you don't need it. Stick with the campaign files that come with GWX 3 Wilhemshafen,St Naz,Schluese And Xtra ships V6 and just enable the Indian Ocean or Mediterranean campaign files separately if and when you're operating in those areas.

And I'm not sure but I seem to remember that Conning Tower Open Hatch 0.93 Food was designed for FM New Interiors, which I don't see enabled. It's possible that there's a CTOH for DD's Open Hatch mod, so I could be wrong.

A lot of the other mods in the list I'm too unfamiliar with to know if they could be causing compatibility issues.

Fish In The Water 05-30-11 12:44 PM

As Steve said, you're looking at a heavy mod load with a fair bit of redundancy...

I'd start by disabling a few of the larger mods, such as: Racerboy SH4 Effects For SH3 2.03 and Aces' Super Pens 4 GWX3 Version.

Second, I'd go with FK's advice and ditch anything related to FM Interiors, such as: Conning Tower Open Hatch 0.93 Food and CT FM NI Fix For MaGui F. (No need having fixes if you're not even running the base mod).

Third, while not likely causing your current issue, you've got some sound redundancies between Thomsens Sound Pack 3.0 and Spirit Of Machines. The one is likely overwriting part of the other so you're basically copying extra files which are not actually in use.

Try disabling the larger mods one at a time and then run a test patrol, save and try reloading.

Good luck! :sunny:


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