![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#406 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
|
![]()
This mod is in Magnum Opus patch 2... but i dunno if is like a fix... because of that i told you i was thinking that maybe that mod just put back the bec_submarine.dds from stock file... tdw must know better this
|
![]() |
![]() |
![]() |
#407 |
Black Magic
![]() |
![]()
Sharks had a feeding frenzy near me
![]() no, seriously though was looking for the pixel shader responsible for these underwater rocks and plants. Now one would think that the shader would be dealing with terrain or water but it isn't.......still looking for what renders these ![]() |
![]() |
![]() |
![]() |
#408 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
|
![]() ![]() |
![]() |
![]() |
![]() |
#409 | |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
|
![]() Quote:
__________________
![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
|
![]() |
![]() |
![]() |
#410 | |
Sparky
![]() Join Date: Mar 2008
Location: Spain
Posts: 154
Downloads: 384
Uploads: 7
|
![]()
Hi:
Quote:
Here an example of what I did some time ago for Mafia 2 game mod. The right image defines the shinyness (more white "grey scale" more shine when the light hits the texture). ![]() ![]() I hope that this helps. Bye !!
__________________
http://www.subsim.com/radioroom/album.php?u=239334 |
|
![]() |
![]() |
![]() |
#411 | |
Ace of the deep .
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#412 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
![]() Quote:
Quote:
your suggestions are very much appreciated ![]() 1. its opacity doesn't determine how glossy sea plants are looking in game; 2. black/white values in alpha channel are rendered in game as respectively trasparent/non-trasparent areas (similar to textures used for 2D interface) BUT... 3. any grey value behaves either as black or white i.e. totally transparent/non-trasparent, depending on how dark it is (dark grey=black, light gray=white). I am wondering if this behaviour can be changed in order to have semi-transparent plants. Maybe in gr2 file or in one of the pixel shaders? ![]() Hope that the digging of TDW in this direction can give its fruits one day... |
||
![]() |
![]() |
![]() |
#413 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
|
![]()
Dynamic Environment SH5 v 2.1:
- fixed an error with incorrect wind speed ranges in some of the weather type zones .cfg files; - fixed a small error with a missing average wind speed area in ClimateZones.tga map; - decreased minimum wind speed value for calm wind areas from 1 to 0; - renamed the optional mod Waves - Realistic Version to Waves - Hurricane Version; - renamed the optional mod Waves - High Version to Waves - Realistic Version; - added a new version of the optional mod Dynamic Environment SH5 - Undersea, to be used into the Mediterranean Sea. See post #1 for details ![]() |
![]() |
![]() |
![]() |
#414 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
|
![]() ![]() ![]() ![]()
__________________
What we do in life echoes in Eternity Last edited by tonschk; 05-21-11 at 01:34 PM. |
![]() |
![]() |
![]() |
#415 | |
Silent Hunter
![]() |
![]() Quote:
![]() Best regards, Magic ![]() |
|
![]() |
![]() |
![]() |
#416 |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
|
![]()
Thank you stoianm! Definitely must have mod for SH5!
![]()
__________________
U-552 Tiger IDF |
![]() |
![]() |
![]() |
#417 |
Samurai Navy
![]() Join Date: Mar 2010
Posts: 592
Downloads: 199
Uploads: 0
|
![]()
Almost let this update slip by me, thanks stoianm and the others for your work on this mod.
![]() |
![]() |
![]() |
![]() |
#418 |
Planesman
![]() Join Date: Apr 2005
Location: Con dos cojones, ESPAÑA
Posts: 190
Downloads: 126
Uploads: 0
|
![]()
Wohoo !! Another great improvement from the Mario Brothers. v.2.1.
"Luigi" GAP and Stoianm "Mario". ![]() Congrats for the hard work !! ![]() (I opened the forum after 3 days of silent service ) Going to test this night. Like that people that searchs for pr0n at night when husband is asleep. ![]() |
![]() |
![]() |
![]() |
#419 |
Planesman
![]() Join Date: Apr 2005
Location: Con dos cojones, ESPAÑA
Posts: 190
Downloads: 126
Uploads: 0
|
![]()
176 Mb. ?
![]() What did you put in it this time? Rocks? Well... like I said in my before post .. You can do another things at night ... it´s gona be a good waiting time. ![]() |
![]() |
![]() |
![]() |
#420 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
|
![]() |
![]() |
![]() |
![]() |
|
|