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Old 05-12-11, 09:35 AM   #391
Xrundel
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I am using and enjoying Dynamic Environment V2.0 with realistic waves add-on. It is really simulate what happened during rough seas very well, thank you for very good job. If you accept any suggestions... I believe that you increased height of the waves as compare to "normal mode". It made them little bit "pointy" if I can express it this way. If it would be possible to increase distance between peaks (or valleys - does not matter) than shape of the waves would be more natural. If I zoom out external camera water surface looks like a grid, correct? If it is possible to enlarge "cell" size of this grid for this specific add-on only -waves would be high and wide proportionally. In real stormy sea or ocean waves are high but they are wide as well.
Everything else (foam, movement) - just perfect!




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Old 05-12-11, 12:27 PM   #392
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Thanks for the information Gap and wow I had no idea you guys
added so much information into this work.

Absolutely fantastic guys - A great mod
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Old 05-14-11, 01:25 PM   #393
SteelViking
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Hey, just had a thought about the caustics not showing up on the rocks or plants on the sea floor.

It occurred to me that the only objects which refuse to show the caustics are also not collisionable objects. Now, the stuff on the sea floor is rendered dynamically, so it would be rather inconvenient if a collisionable rock suddenly appeared in front of the sub, but someone might want to look into it.

Just a thought guys.
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Old 05-14-11, 01:30 PM   #394
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Quote:
Originally Posted by SteelViking View Post
Hey, just had a thought about the caustics not showing up on the rocks or plants on the sea floor.

It occurred to me that the only objects which refuse to show the caustics are also not collisionable objects. Now, the stuff on the sea floor is rendered dynamically, so it would be rather inconvenient if a collisionable rock suddenly appeared in front of the sub, but someone might want to look into it.

Just a thought guys.
Maybe you have right... it is not big deal i think because not to manny spend to much time underwater looking at plants and rocks... but will be nice if we can fix this without anny side efects
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Old 05-14-11, 03:59 PM   #395
gap
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Quote:
Originally Posted by SteelViking View Post
Hey, just had a thought about the caustics not showing up on the rocks or plants on the sea floor.

It occurred to me that the only objects which refuse to show the caustics are also not collisionable objects. Now, the stuff on the sea floor is rendered dynamically, so it would be rather inconvenient if a collisionable rock suddenly appeared in front of the sub, but someone might want to look into it.

Just a thought guys.
I've also tried to make sea plants partly transparent by changing white color in dds alpha channel with grey. No noticeable result in game, though
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Old 05-14-11, 04:13 PM   #396
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I've also tried to make sea plants partly transparent by changing white color in dds alpha channel with grey. No noticeable result in game, though
That's because alpha channels don't work like that in SH5. The game reads the alpha channel as a level of brightness or intensity, and at some angles a high opacity texture will look like glass. A very low opacity image will appear dull, and very non-reflective looking.
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Old 05-14-11, 04:26 PM   #397
reaper7
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Quote:
Originally Posted by SteelViking View Post
That's because alpha channels don't work like that in SH5. The game reads the alpha channel as a level of brightness or intensity, and at some angles a high opacity texture will look like glass. A very low opacity image will appear dull, and very non-reflective looking.
Yes like SteelViking says Alpha dose not work in the same way for 3D Models as it does for the 2D Interface.
For the 2D Interface Alpha works like it did for sh3/4 giving a level of transparency from 0% to 100% (White to Black).
But for 3D models its more of a reflective texture to simulate metal glass etc.
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Old 05-14-11, 04:29 PM   #398
stoianm
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Originally Posted by reaper7 View Post
Yes like SteelViking says Alpha dose not work in the same way for 3D Models as it does for the 2D Interface.
For the 2D Interface Alpha works like it did for sh3/4 giving a level of transparency from 0% to 100% (White to Black).
But for 3D models its more of a reflective texture to simulate metal glass etc.
I had the same problem when i wanted to make the bulb light in interior submarine transparent... that bec_submarine.dds ... i understood it is only posible to make a texture to aprear like transparent in game only if you can make a gr2 for it
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Old 05-14-11, 04:40 PM   #399
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Originally Posted by reaper7 View Post
Yes like SteelViking says Alpha dose not work in the same way for 3D Models as it does for the 2D Interface.
For the 2D Interface Alpha works like it did for sh3/4 giving a level of transparency from 0% to 100% (White to Black).
But for 3D models its more of a reflective texture to simulate metal glass etc.
I should have specified that I meant environmental textures.

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Originally Posted by stoianm View Post
I had the same problem when i wanted to make the bulb light in interior submarine transparent... that bec_submarine.dds ... i understood it is only posible to make a texture to aprear like transparent in game only if you can make a gr2 for it
In my interior mod, I made the lightbulbs a soft yellow like an incandescent. I did this through a combo of changing the texture to flat yellow and adding a controller to make them luminous. Of course I have reports that they do not work right for nvidia graphics cards. I am trying to find a work around for that now(among other projects).
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Old 05-14-11, 04:42 PM   #400
stoianm
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Originally Posted by SteelViking View Post
I should have specified that I meant environmental textures.



In my interior mod, I made the lightbulbs a soft yellow like an incandescent. I did this through a combo of changing the texture to flat yellow and adding a controller to make them luminous. Of course I have reports that they do not work right for nvidia graphics cards. I am trying to find a work around for that now(among other projects).
I have an nvidia and i never saw this... but i wanted to say that i will like to have the bulb like glass effect... to be able to see other objects through him... you did like this in your mod?
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Old 05-14-11, 04:49 PM   #401
SteelViking
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I have an nvidia and i never saw this... but i wanted to say that i will like to have the bulb like glass effect... to be able to see other objects through him... you did like this in your mod?
No I didn't try to make it look like you could see other objects through them. But, I don't think it is possible, the only controller I know that could do this is the envmapping controller, which I am using already to get a "bloom" affect. Now another one could be applied I think, but I doubt you would see anything through the bloom in the first place.

Also, keep in mind that the glass domes where the lightbulbs are, are in fact glass shields and not the bulbs themselves.
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Old 05-14-11, 04:59 PM   #402
stoianm
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Quote:
Originally Posted by SteelViking View Post
No I didn't try to make it look like you could see other objects through them. But, I don't think it is possible, the only controller I know that could do this is the envmapping controller, which I am using already to get a "bloom" affect. Now another one could be applied I think, but I doubt you would see anything through the bloom in the first place.

Also, keep in mind that the glass domes where the lightbulbs are, are in fact glass shields and not the bulbs themselves.
I see... but i will like to see that bulb efect that you made with my nvidia also... will be nice if you will fix this for nvidia
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Old 05-14-11, 05:02 PM   #403
SteelViking
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Originally Posted by stoianm View Post
I see... but i will like to see that bulb efect that you made with my nvidia also... will be nice if you will fix this for nvidia
Have you never used my interior mod before? Or have you never used one of the mega mods? They all have it.
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Old 05-14-11, 05:04 PM   #404
stoianm
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Originally Posted by SteelViking View Post
Have you never used my interior mod before? Or have you never used one of the mega mods? They all have it.
I use... but i have nvidia... i use the nvidia missing lights mod and i was thinking that just puted the stock dds one back
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Old 05-14-11, 05:31 PM   #405
SteelViking
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I use... but i have nvidia... i use the nvidia missing lights mod and i was thinking that just puted the stock dds one back
Oh, okay, I hadn't realized anyone released a fix for that........Well, temporary fix.
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