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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#391 |
Gunner
![]() Join Date: May 2011
Location: Phoenix, AZ.
Posts: 100
Downloads: 57
Uploads: 0
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I am using and enjoying Dynamic Environment V2.0 with realistic waves add-on. It is really simulate what happened during rough seas very well, thank you for very good job. If you accept any suggestions... I believe that you increased height of the waves as compare to "normal mode". It made them little bit "pointy" if I can express it this way. If it would be possible to increase distance between peaks (or valleys - does not matter) than shape of the waves would be more natural. If I zoom out external camera water surface looks like a grid, correct? If it is possible to enlarge "cell" size of this grid for this specific add-on only -waves would be high and wide proportionally. In real stormy sea or ocean waves are high but they are wide as well.
Everything else (foam, movement) - just perfect! |
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#392 |
Navy Seal
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Thanks for the information Gap and wow I had no idea you guys
added so much information into this work. Absolutely fantastic guys - A great mod ![]() |
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#393 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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Hey, just had a thought about the caustics not showing up on the rocks or plants on the sea floor.
It occurred to me that the only objects which refuse to show the caustics are also not collisionable objects. Now, the stuff on the sea floor is rendered dynamically, so it would be rather inconvenient if a collisionable rock suddenly appeared in front of the sub, but someone might want to look into it. Just a thought guys. ![]()
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#394 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#395 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#396 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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That's because alpha channels don't work like that in SH5. The game reads the alpha channel as a level of brightness or intensity, and at some angles a high opacity texture will look like glass. A very low opacity image will appear dull, and very non-reflective looking.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#397 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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For the 2D Interface Alpha works like it did for sh3/4 giving a level of transparency from 0% to 100% (White to Black). But for 3D models its more of a reflective texture to simulate metal glass etc. |
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#398 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#399 | |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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![]() In my interior mod, I made the lightbulbs a soft yellow like an incandescent. I did this through a combo of changing the texture to flat yellow and adding a controller to make them luminous. Of course I have reports that they do not work right for nvidia graphics cards. I am trying to find a work around for that now(among other projects).
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#400 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#401 | |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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Also, keep in mind that the glass domes where the lightbulbs are, are in fact glass shields and not the bulbs themselves.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#402 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#403 | |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
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__________________
![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#404 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#405 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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Oh, okay, I hadn't realized anyone released a fix for that........Well, temporary fix.
__________________
![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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