SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-13-11, 09:33 AM   #1
Daniel Prates
Grey Wolf
 
Join Date: Apr 2011
Location: Curitiba, Brazil
Posts: 938
Downloads: 65
Uploads: 0
Default

Quote:
Originally Posted by Stealhead View Post
The best way to sink a ship is to over whelm its crews abilities to control the damage suffered so you are right on this(.....) the more spread out the damage the better the odds that the crew will be unable to maintain effective damage control and down she goes.
Since we're already on the damage subject: and what about gunfire? According to the above quoted point of view (which I agree), where then should gunfire be centered in?

From afar (say 3000 meters), it's hard to be picky, but as close as 1000 meters (in one of those rare ocasions where the merchant isn't armed) you can actually choose a point in the ship where to fire upon. What are the most tender points?
Daniel Prates is offline   Reply With Quote
Old 05-13-11, 09:40 AM   #2
Anthony W.
Grey Wolf
 
Join Date: Feb 2009
Location: Central Indiana
Posts: 850
Downloads: 130
Uploads: 0
Default

Quote:
Originally Posted by Daniel Prates View Post
Since we're already on the damage subject: and what about gunfire? According to the above quoted point of view (which I agree), where then should gunfire be centered in?

From afar (say 3000 meters), it's hard to be picky, but as close as 1000 meters (in one of those rare ocasions where the merchant isn't armed) you can actually choose a point in the ship where to fire upon. What are the most tender points?
I have better luck shooting the command deck and visible cargo

Also - remember how an Exorcet hit a British cargo ship in the Falklands, but failed to go off, however it sank later due to fire
__________________
Sunken Mustangs

Proud Ford Mustang owner

"Damn the torpedoes! Full speed ahead!" - Admiral David Farragut

Run silent - run deep - keep the baffles clear - targets front and center.

Private pilot and history buff
Anthony W. is offline   Reply With Quote
Old 05-13-11, 07:26 PM   #3
Stealhead
Navy Seal
 
Stealhead's Avatar
 
Join Date: Feb 2009
Location: Kentucky
Posts: 5,421
Downloads: 85
Uploads: 0
Default

The gun fire depends on what version you are playing in stock and TMO it wont matter so much thanks to type of damage model so shot until it sinks in Real Fleet Boat you/d want to target areas that where already flooding or again shot until it sinks I aim for the water line myself.

Though I only use the deck gun on lone ships that need a coup de grace to finish them off so I don't usually fire but a maybe 10 shells at the most talking larger torpedo worthy ships here that have already suffered hits from fish.

Some of you guys are confusing what can happen in real life with what can happen in the game they are not the same.Unless you have a mod that simulates fire damage fires are nothing but eye candy in game just like the holes form torpedo and shell hits and if the something blows up or not it is all eye candy.
Stealhead is offline   Reply With Quote
Old 05-13-11, 07:55 PM   #4
Daniel Prates
Grey Wolf
 
Join Date: Apr 2011
Location: Curitiba, Brazil
Posts: 938
Downloads: 65
Uploads: 0
Default

Quote:
Originally Posted by Stealhead View Post
Some of you guys are confusing what can happen in real life with what can happen in the game they are not the same.Unless you have a mod that simulates fire damage fires are nothing but eye candy in game just like the holes form torpedo and shell hits and if the something blows up or not it is all eye candy.
So real fleet boat is the one, regarding actual damages?
Daniel Prates is offline   Reply With Quote
Old 05-13-11, 10:50 PM   #5
Anthony W.
Grey Wolf
 
Join Date: Feb 2009
Location: Central Indiana
Posts: 850
Downloads: 130
Uploads: 0
Default

Quote:
Originally Posted by Stealhead View Post
Unless you have a mod that simulates fire damage...
Ship Fire Damage Mod
__________________
Sunken Mustangs

Proud Ford Mustang owner

"Damn the torpedoes! Full speed ahead!" - Admiral David Farragut

Run silent - run deep - keep the baffles clear - targets front and center.

Private pilot and history buff
Anthony W. is offline   Reply With Quote
Old 05-13-11, 11:41 PM   #6
Stealhead
Navy Seal
 
Stealhead's Avatar
 
Join Date: Feb 2009
Location: Kentucky
Posts: 5,421
Downloads: 85
Uploads: 0
Default

That mod only does ship fires the mod that Real Fleet Boat uses simulates the entire ships systems and compartments and is there fore the most accurate.

Based on reading the thread for the fire mod some say it seems to little others say it does alot that seems very inconsistent to which is why I passed on it a few weeks back.

So to Dan yes RFB is the best for damages(without adding anything to it seeing as it part of the RFB files)... the fire mod is questionable realism wise just read the thread on it people are getting different results I am not saying that it is bad just that it may not be very accurate or consistent it is also a port of an SH5 mod so keep that in mind.There are different things effecting damage and explosions so folks with tons of mods who knows what will happen this is why I only use a handful of mods keep it simple and consistent.With lots of mods you cant know for sure in many cases if they will have strange effect when combined with another mod.

Last edited by Stealhead; 05-13-11 at 11:56 PM.
Stealhead is offline   Reply With Quote
Old 05-14-11, 03:42 PM   #7
Daniel Prates
Grey Wolf
 
Join Date: Apr 2011
Location: Curitiba, Brazil
Posts: 938
Downloads: 65
Uploads: 0
Default

Quote:
Originally Posted by Stealhead View Post
the fire mod is questionable realism wise just read the thread on it people are getting different results I am not saying that it is bad just that it may not be very accurate or consistent it is also a port of an SH5 mod so keep that in mind.There are different things effecting damage and explosions so folks with tons of mods who knows what will happen this is why I only use a handful of mods keep it simple and consistent.With lots of mods you cant know for sure in many cases if they will have strange effect when combined with another mod.
Thanks man, i'll be sure to check it out. From what i've been reading, this mod does not conflict with the most popular supermods.

An regarding the 'different reasults' which motivated my quote above, it should be pointed out that, at the end of the day, what would happen in real life is that there were no rule of thumb in most cases... some ships would take an unbeleivable ammount of hits and not sink, whereas others would blow apart with an aparently harmless hit... so maybe the mod comes closer to real life that it would appear.
Daniel Prates is offline   Reply With Quote
Old 05-14-11, 04:38 PM   #8
Stealhead
Navy Seal
 
Stealhead's Avatar
 
Join Date: Feb 2009
Location: Kentucky
Posts: 5,421
Downloads: 85
Uploads: 0
Default

Thats fine you can use any mod you want really I was just saying that not all of them are realistic that mod was made for those who really wanted to fire do damage that's all I can use my imagination and get the same result like how some guys will dive during a storm in game to let their crew rest that is not in the game they are just role playing so to speak.
Stealhead is offline   Reply With Quote
Old 05-14-11, 05:49 PM   #9
Anthony W.
Grey Wolf
 
Join Date: Feb 2009
Location: Central Indiana
Posts: 850
Downloads: 130
Uploads: 0
Default

Quote:
Originally Posted by Daniel Prates View Post
An regarding the 'different reasults' which motivated my quote above, it should be pointed out that, at the end of the day, what would happen in real life is that there were no rule of thumb in most cases...
USS Yorktown - long live the ship that sank once for the Americans, and twice for the Japanese

Does anybody know about when they found out about having NOT sank two carriers, only one?
__________________
Sunken Mustangs

Proud Ford Mustang owner

"Damn the torpedoes! Full speed ahead!" - Admiral David Farragut

Run silent - run deep - keep the baffles clear - targets front and center.

Private pilot and history buff
Anthony W. is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:40 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.