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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#11 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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Thanks a lot Rongel, I enjoyed very much your report
![]() Regarding the zones.cfg .. I hope that TDW is reading this. Because he said is compatible with his mods, I cant do anything about. Regarding the ships.. yeah, Im very disapointed about how they look ![]() Im surprised to hear that you also fail to see the ships hull underwater... but at least its not only me. More reports can help to figure out why some of us can see the hull and some not. Send me your work because these ships are from one source, TDW. Thought its a merged mod. Oran is a friendly port and is not mined. Same as any friendly port.. none will raid our port anyway. I can set up few taskforces that will raid the enemy ports, but that would be not realistic, sound more like an invasion and I dont wanna change history. But on the later campaigns I wanna increase the air raids on our ports, so you can feel that things are start to turn bad.. no more happy times. And if we manage to add at least 1 new campaign, that will have to be dark and hard to survive. And about the dolphins sound.. Im sure that Stoian can fix this part, he did a great job on buoys so far. Hope he will work out the whales too, then the sonar guys will be really busy in finding a valid target :P |
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