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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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Hello Zedi, I have some questions.
1) The two new ships is wrong displayed in repaer´s UI Mod (v.4.14)-"Erkennungshandbuch": ![]() 2) Your mod make changes in floatation model? The ships sinking now by me too fast! I installed only 2 new mods (Das Campaign MN and stoianm Dynamic Enviro 2.0). Before I had not such problem. My latest mod list: ![]() ![]()
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U-552 Tiger IDF |
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#2 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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question,
in SH3 we have a routine preventing units to spawn if a player sub is within 30km range... i just sit infront of Valetta (coastal side angle) and sink those cimmaron tankers anchoring infront of the harbor... after some time 2 "Dido battlegroups" including escorts spawned 6km away from my position, is there a way using some kind of spawn restriction if a player sub is in visual range ? btw those mine and U-class suprises are nice ![]()
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Stormy...... Last edited by Stormfly; 05-12-11 at 03:56 AM. |
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#3 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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@Josef
1. ERM from Reapers ui mod does not rescale the sil files to fit in the manual, so it need to be done manually. Download this fix, includes the rescaled .sil files for these new ships. No need to load in bunker or anything fancy. 2. Are you referring to the new ships or any ships? At me, the ships sink much too slow and im using the same combo of fx+tiny as you do. Just last night I shot a blind salvo in a convoy and hit 1 ship in stern.. she just sailed away without any problem. Luck that luftwaffe joined the show so i had my revenge :P But maybe you are good and managed to hit those ships right in their critical spot. @Stormfly Its a stock bug, happened with me once when a huge convoy spawned right over my head just when I was searching of a docked target. MN in stock campaign has all kinda weird bugs, was one of the reason I never managed to finish this campaign.. was a nightmare for me. But I will keep an eye on this issue and see what I can find... |
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#4 | |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
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Stormy...... |
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#5 | |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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U-552 Tiger IDF |
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#6 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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Thanks a lot Rongel, I enjoyed very much your report
![]() Regarding the zones.cfg .. I hope that TDW is reading this. Because he said is compatible with his mods, I cant do anything about. Regarding the ships.. yeah, Im very disapointed about how they look ![]() Im surprised to hear that you also fail to see the ships hull underwater... but at least its not only me. More reports can help to figure out why some of us can see the hull and some not. Send me your work because these ships are from one source, TDW. Thought its a merged mod. Oran is a friendly port and is not mined. Same as any friendly port.. none will raid our port anyway. I can set up few taskforces that will raid the enemy ports, but that would be not realistic, sound more like an invasion and I dont wanna change history. But on the later campaigns I wanna increase the air raids on our ports, so you can feel that things are start to turn bad.. no more happy times. And if we manage to add at least 1 new campaign, that will have to be dark and hard to survive. And about the dolphins sound.. Im sure that Stoian can fix this part, he did a great job on buoys so far. Hope he will work out the whales too, then the sonar guys will be really busy in finding a valid target :P |
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#7 | |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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Also I think it's possible to have several skins for one ship. So that in convoy there are different variations of the same ship model. For example the Kasagisan ship comes with two textures in SH 4. Almost all SH 5 ships are dark grey colored, so these white ships are easy to spot. Maybe just make them more gray? When I have time, I could take a look at the Kasagisan ship, it has become quite dear to me! ![]() |
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#8 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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The texture is already dark, if you use the texture I made for these ships on any sh5 ship it wil become almost black. Is why there is not much control from the texture file but from occ map. And those whos video card dont support pixel shader will never see the hull under water. Also the missing shadows and water reflection is also annoying.
This kinda makes me angry... yeah, we can import ships but no tool or proper documentation is given :/ And I dont want to go backward and make the game to look like SH3.. it must be a way to make these units to look better. |
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#9 | |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
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Could it be that this mod's zone.cfg is not compatible with TDW's FX Update? This mod will overwrite zone.cfg. FX Update has it's own sinking mechanics that allow boats to float even after destroyed. By the way, great work Zedi! ![]() |
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#10 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
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yes, something is different, i tryed to remove the red distress flare but it was gone allready...
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Stormy...... |
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#11 | |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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How about the new ships? Do you guys had see them already, can you guys see their hull under the water? Can you sink them, are they causing any trouble or have some weird behavior? This is the most important feedback we are needing now, so please post your impression regarding the new units. Bad or good. |
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#12 |
Gunner
![]() Join Date: May 2011
Location: Phoenix, AZ.
Posts: 100
Downloads: 57
Uploads: 0
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Quit game, installed mod, started game, pushed "New Campaign". It asking me to chose name of the captain. I typed "silentotto" and I have regular beginning with only "Total Germany" available. I did not find any other place where I can type "silentotto"
I feel really retarded. What did I do wrong? ![]() |
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#13 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#14 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
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@Xrundel
captains name have nothing to do with typing "silentotto", just type it when the name dialog is closed... @Zedi i saw 1 type of the new ships @Valetta (small passenger carrier), looks good nothing strange, keel is visible under water from surface, it is also destroyable and shows all effects, have to go for convois now... til now, only the one who is listing a bit to the bow (i think it was "Medium Old Composite Frighter") need work with the balance, but iam shure you know about (saw that in museum).
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Stormy...... |
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#15 |
Gunner
![]() Join Date: May 2011
Location: Phoenix, AZ.
Posts: 100
Downloads: 57
Uploads: 0
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