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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#106 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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Yeah... else to work and to work...
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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#107 |
Dominant Wolf
![]() Join Date: Nov 2006
Posts: 2,143
Downloads: 30
Uploads: 0
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NOW it's alive ! Congrats guys !
![]() ![]() Can't wait to read Dan's comments on this project. ![]()
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#108 |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
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Congratulations gentlemen!
![]() Certainly does bring it to life. Thumbs up for the effort! ![]() |
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#109 |
Ace of the Deep
![]() Join Date: Jan 2007
Location: at periscope depth
Posts: 1,204
Downloads: 97
Uploads: 0
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Outstanding
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#110 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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nice guys...very nice.
have you tried to use new crew models instead for the animations? this should work...as to privateers words... ![]()
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#111 |
Gunner
![]() Join Date: May 2010
Posts: 94
Downloads: 43
Uploads: 0
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Hi friends,
I'm very glad you like the teaser! As you probably noticed there is not much work left in the Diesel room, the other rooms will get reworked until release and new crew members will also be included in the "Unteroffiziersmesse". Sorry, I do not know the correct English term, it's the room between the command room and the kitchen (probably not the really appropriate word, too ![]() @urfish: using new crew models is not as simple as importing the new 3D-modell. When it comes to only my mod, the effort of implementing the new meshes would be considerable but worth the result. The problem is the stock crew. In my opinion it would not make sense to only change the models of the additional crew members. With the stock crew, we had to redo every animation from scratch and furthermore had to learn how lip synchronisation and movement of the eyes work in SH3. I just don't think that would be worth the effort, as there are more important things to do first, for example the stern and forward torpedo rooms. Best regards, MCHALO12.
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#112 |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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Moin urfisch,
of course we are 'nice guys'. LOL. the models used are new, technically spoken. They do not call the mesh from the Body.dat. If you would use our base mesh to replace the stock MAD base mesh, you would end up screwed as known from the 'Ultimate Animation...' thread. So, it´s built from scratch. Some of the animations are triggered by certain orders/events. Others are called randomly to avoid robotic loops. Regards, DD
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#113 |
Gunner
![]() Join Date: Jun 2007
Posts: 92
Downloads: 1209
Uploads: 0
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You modders never cease to amaze me. Ubisoft should just pay you guys top dollar to make official addons to the all the silent hunter games, then we would all be very happy. Keep up the amazing great work!
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#114 | |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
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![]() Quote:
Would obviously make a fantastic addition. So, are there any plans at this point? ![]() |
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#115 | |
Gunner
![]() Join Date: May 2010
Posts: 94
Downloads: 43
Uploads: 0
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![]() Quote:
yes, there actually are plans to add these two missing compartments. I had already started modeling the aft torpedo room when I had the idea of creating additional crew members, which I desided to do first. When the crew issue is solved, I will return to working on the missing compartments. Best regards, MCHALO12.
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#116 |
Torpedoman
![]() Join Date: Aug 2010
Location: Spain
Posts: 118
Downloads: 387
Uploads: 0
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what about extend this really great job to the Type IX?
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#117 |
Gunner
![]() Join Date: May 2010
Posts: 94
Downloads: 43
Uploads: 0
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Hi Complutum,
it should, of course, be the ultimate goal to have all types of submarines with completely modeled interior, but I think it's way to early to think about the type IX before the type VII is done! Best regards, MCHALO12.
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#118 |
Chief of the Boat
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Good/Fair post.
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#119 | |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
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Having the interior of the boat 'complete' would be a great achievement. Best of luck in your endeavors, I'll definitely be pulling for you (as I'm sure many others will be as well). ![]() |
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#120 | |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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