SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
02-18-11, 03:50 PM | #1 |
Gunner
Join Date: May 2010
Posts: 94
Downloads: 43
Uploads: 0
|
Flakmonkey's Interior with crew
Hi my friends,
I am currently working on a mod that adds crew members to Flakmonkey's fantastic type VII interior. A few screenshots: The great clothes are from the "Men@work"-mod. I already asked permission to use them, but did not get any reply yet. So they could perhaps change until release. Another problem are the heads of the crew members which are currently all the same. But this will be changed in the final version. Hope you like your new comrades, ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Download link to the Beta of this Mod: http://www.mediafire.com/?b9lzu8voe495g9j Have fun my friends and please give me feedback! Best regards, MCHALO12. Last edited by MCHALO12; 03-08-11 at 05:24 PM. |
02-18-11, 04:01 PM | #2 |
Chief
Join Date: Jul 2005
Posts: 320
Downloads: 508
Uploads: 0
|
Excellent cannot wait, many thanks
|
02-18-11, 04:01 PM | #3 |
Chief
Join Date: Mar 2010
Location: Drowning in mods soup
Posts: 327
Downloads: 466
Uploads: 0
|
Fabulous!
|
02-18-11, 04:08 PM | #4 |
Sea Lord
Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
|
great stuff!
__________________
|
02-18-11, 04:33 PM | #5 |
Silent Hunter
|
WONDERFUL !!!
|
02-18-11, 04:46 PM | #6 |
Torpedoman
Join Date: Feb 2011
Location: Ubooting
Posts: 118
Downloads: 246
Uploads: 0
|
Man good job !!!
|
02-18-11, 04:48 PM | #7 |
Grey Wolf
Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
Downloads: 544
Uploads: 0
|
A really nice addition
|
02-18-11, 05:16 PM | #8 |
Rear Admiral
|
Well this is fairly awesome.
|
02-18-11, 05:16 PM | #9 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 366
Uploads: 0
|
cool stuff !
are they animated, or is that impossible atm ?
__________________
Stormy...... |
02-18-11, 06:00 PM | #10 |
Gunner
Join Date: May 2010
Posts: 94
Downloads: 43
Uploads: 0
|
Hi Kaleuns,
great that you like it! More crew members will arrive soon! @Stormfly: At the moment, the new crew members are static objects, but the goal is clearly to implement simple animations. I first thought of keyframes, but quickly realized them not to be the appropriate way to animate human bodies. I already asked Diving Duck for help and I repeat my demand here: if anybody could help me implementing bone or mesh animations in SH3, please please contact me! I won't make it by myself, but with a strong community I think almost nothing is impossible! Best regards, MCHALO12. |
02-18-11, 07:06 PM | #11 |
Seasoned Skipper
Join Date: Mar 2008
Location: Oakland CA, USA
Posts: 737
Downloads: 570
Uploads: 0
|
horaay Looking good, Nice work! Now I wont feel so lonely anymore! Dont forget a cook!
|
02-18-11, 09:50 PM | #12 | |
Kaleun of U-3
Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
|
Quote:
Nice work mate For the crew animation i was testing some way to integrated them in a non conventional way but my workload is a little heavy at the moment but later on in spring i will test it and if everything work like it should i will post a video series to explain how i made it For myself i would prefer empty space then inanimated mannequins or putting them in bed using particle system you could arranged different sleeping pose and make the particle system change them over time i mean you can used solid static mesh object as particle like a body Best regards Hans |
|
02-18-11, 09:57 PM | #13 | |
Commodore
Join Date: Jul 2010
Location: U-142
Posts: 624
Downloads: 62
Uploads: 0
|
Quote:
This the same kind of system you were considering for modelling interior flooding?
__________________
Support U-Boot_HAHD: Install Dropbox Click Here & Increase The Teams Dropbox space and get 2.25GB of free online Storage space for yourself. |
|
02-18-11, 10:02 PM | #14 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
You need to do a mesh animation of each actor.
Then import with S3D. Useing StateMachine, you can have reactions to States. To make animations easier? Search for CrypticARSetup. |
02-18-11, 11:33 PM | #15 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
|
Thread Tools | |
Display Modes | |
|
|