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Old 05-11-11, 03:28 AM   #11
Zedi
Sea Lord
 
Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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Its only a playable test version of the Mare Nostrum campaign. The mod its still a WIP and a lot of work to be done. We need a feedback from the community to see what problems are and how to improve stuff. We also need fedback on the new ships imported from SH4.

This test version will not interfere with any progress you made in other campaigns, it rewrites only the MN campaign and nothing else. But.. it add new ships to the roster and those will be visible in the rest of the campaign also. So if for any reason you dont wanna test the reworked MN, you can test only the new ships in any campaign, but its required to install the mod while in bunker.

Josef, play this campaign as you do usually. No rush, just play it slowly and with fun. See the new objectives/missions and try to complete them. If you encounter anything wrong with the mission or anything else, please report back.

Forget about the briefings attached to the missions, had no time to write new ones. If a hunt area is marked on map in a mission, make sure you hunt only inside the area even if maybe the briefing officer will send to patrol outside the patrol area (Im referring only to the blue circle areas). When this happens, you are sent to patrol outside the designated hunt area, pls report back and let me know in which mission happened.

If someone is curious about the icebergs or only wish to smeel the Atlantic brezee.. try to break through Gibraltar, if possible with high realism settings. Report back if you made it :P

Have fun.
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