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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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Regarding the tonnage objectives, how is this: OLD - NEW (tonnage) 200.000 > 20.000 100.000 > 15.000 50.000 > 8.000 If you had reach the tonnage objective, just set up your own patrol area and sink stuff until a new mission will be available. And now that we will have new ships with less tonnage, the game will be more realistic. No more only huge ships with at least 5-7k tons/ship. |
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#2 | |
Ace of the Deep
![]() Join Date: Nov 2009
Location: New Zealand
Posts: 1,013
Downloads: 124
Uploads: 0
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__________________
Windows 7, 64bit. Phenom II 965BE (OC 4cores @ 3.8 Ghz). Radeon HD4870 (1gb gddr5). 6gb Ram. |
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#3 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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Im all ears and open to suggestions, this should be based on the community wish. So what would be a more acceptable tonnage requirement? Keep in mind, there are missions with different time frame. From 2-3 months, up to 1 year or more.
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#4 |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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Nice videos.. but remains the question... When will it all be?
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U-552 Tiger IDF |
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#5 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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They work in sh5... the movie that i made was done in sh5... zedi it is working allone to putt all these in campaigns... also he rework in same time all the campaigns.... so if will be more persons that can help him than soon... if not... than not so soon... anyway all of them will be in the new MO
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#6 |
Officer
![]() Join Date: Feb 2011
Location: The Pampas
Posts: 239
Downloads: 27
Uploads: 0
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Is this tonnage thing really needed? I may be very much mistaken but why not just patrol a given area, or areas and other stuff like that?
If one sinks ships one gets promoted and/or receive awards (very poorly modeled in the game btw) like Iron and Knight´s Cross, U-Boat clasp and such... As a compromise, is it possible to have two types of campaigns, one with "normal" and other with "realistic" objectives? Just some ideas for hardcore players. |
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