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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Rear Admiral
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#2 |
Medic
![]() Join Date: Sep 2010
Posts: 160
Downloads: 25
Uploads: 0
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![]() ![]() Great! I cannot wait for my upcoming IXc patrols. Btw. what is the crew uniform mod on your screnshots, Aces?
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#3 |
Ace of the Deep
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Yes air intakes for the engines, works with all skins. Lol Frau kaluen sorry to disapoint
![]() Regards Aces edit I split off the back of the exterior turn model mapped a new texture with alpha channel then very very slightly upscaled by one one thousanths in scale and added this group back to the model and then imported back into s3ditor and added the texture file. This way it will work with any skin.
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Gamefront: http://tinyurl.com/bpbaeyl Mediafire: http://tinyurl.com/bn2aoqt YouTube: http://tinyurl.com/clvy94f RSS Feed: http://tinyurl.com/cpbbqv9 Blog: http://tinyurl.com/cv44x82 ![]() |
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#4 | |
Rear Admiral
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![]() Quote:
![]() ![]() Nice one with the air intakes. ![]() |
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#5 | |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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![]() Quote:
... otherwise, you will get artifact...
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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#6 |
Ace of the Deep
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Hi Anvart,
Thanks for the tip, there's no alpha channel in the reflection model as I remembered that you had this issue with your pennants mod IIRC. Congratulations on your most excellent skins Bakkels, I'm really enjoying your work mate. Best Regards Aces
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Gamefront: http://tinyurl.com/bpbaeyl Mediafire: http://tinyurl.com/bn2aoqt YouTube: http://tinyurl.com/clvy94f RSS Feed: http://tinyurl.com/cpbbqv9 Blog: http://tinyurl.com/cv44x82 ![]() |
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#7 | |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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![]() Quote:
![]() Are wrong here, my friend, the problem is known, IIRC, since 2005 ... 2006. ... and you can see it on some ships, in models of damaging (holes in hull) and so on ... ![]() P.S. About pennants... i wrote in order to no one no asked me: why no pens-reflection in the water ...
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 05-10-11 at 04:15 AM. |
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#8 |
Ace of the Deep
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![]() ![]() ![]() Kind regards my friend Aces
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Gamefront: http://tinyurl.com/bpbaeyl Mediafire: http://tinyurl.com/bn2aoqt YouTube: http://tinyurl.com/clvy94f RSS Feed: http://tinyurl.com/cpbbqv9 Blog: http://tinyurl.com/cv44x82 ![]() |
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#9 | |
Seasoned Skipper
![]() Join Date: Jan 2011
Location: Groningen, The Netherlands
Posts: 709
Downloads: 101
Uploads: 6
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![]() Quote:
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My sh3 skins : http://www.gamefront.com/files/user/Bakkels Or go to the sh3 downloads section > skins |
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#10 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
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![]() ![]() Ahh, my dear Aces...seems like the old and ancient batteries you run off are still charged! ![]() Kudos for yet another game-changer in SH3 experience. You still keep surprising. Any future plans concerning details like those Air-Slits for the niners? ![]()
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SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
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#11 |
Seasoned Skipper
![]() Join Date: Jan 2011
Location: Groningen, The Netherlands
Posts: 709
Downloads: 101
Uploads: 6
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Just today I was browsing through the thread with all the old photo's from the U-boats, and I was thinking about a way to make those air-intake thingies myself. I guess I don't have to worry about that anymore.
![]() btw, how did you make this? Did you somehow add them with s3ditor? I thought about adding those things to the conningtower .tga file, but that would require a different way of unwrapping the model I think; something I'm not really good at.
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My sh3 skins : http://www.gamefront.com/files/user/Bakkels Or go to the sh3 downloads section > skins |
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