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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1441 |
Samurai Navy
![]() Join Date: Jun 2003
Location: Portland, OR
Posts: 554
Downloads: 14
Uploads: 0
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Sooo...this 'next update'...when is that? The OP says "0.0.5 is coming soon", but was last updated more than 2 months ago. So...? We talking 'days' or 'weeks' or more?
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#1442 | |
Ace of the Deep
![]() Join Date: Nov 2009
Location: New Zealand
Posts: 1,013
Downloads: 124
Uploads: 0
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There's not much point in updating the mega mod until the campaign is ready. As all the work would have to be redone. And you can't expect the modders to do something twice because your inpatient. I would rather wait and have all these feature that they are working on. I'm sure you would too. ![]()
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Windows 7, 64bit. Phenom II 965BE (OC 4cores @ 3.8 Ghz). Radeon HD4870 (1gb gddr5). 6gb Ram. |
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#1443 | |
Samurai Navy
![]() Join Date: Jun 2003
Location: Portland, OR
Posts: 554
Downloads: 14
Uploads: 0
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#1444 |
Watch
![]() Join Date: Apr 2011
Posts: 17
Downloads: 47
Uploads: 0
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I have a question about preheating torpedoes in this mod, does it do anything? Unlike the stock version there is just the one preheat option, I am not sure if it has been modded or if it does anything anymore. Does preheating work as historical (increasing the T2 speed from 28 to 30 knots and range from 3km to 5km)? And also do I have to shoot the torpedo while the ability is active to get the benefits or do I charge it before an attack and wait for the powerup to run out before shooting?
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#1445 |
Seaman
![]() Join Date: May 2010
Location: Northern Calif
Posts: 36
Downloads: 147
Uploads: 0
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Ok, I just reloaded my mod soup. For some reason my navigator will not give me any kind of fix. The option is not in his report menu. Also when I first start a patrol my sub does not show on any maps. I am using real navigation. How do I get my navigator to work again?
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#1446 |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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#1447 | |
Seaman
![]() Join Date: May 2010
Location: Northern Calif
Posts: 36
Downloads: 147
Uploads: 0
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#1448 |
Black Magic
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Asking navigator for a dead-reckoning fix should produce an Nxx mark on the map in some minutes. Asking navigator for a celestrial fix should produce an Nxx mark somewhere between 30-60 minutes.
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#1449 |
Seaman
![]() Join Date: May 2010
Location: Northern Calif
Posts: 36
Downloads: 147
Uploads: 0
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Right that's what it was doing before, but not now. I didn't change any of the setting so I don't know what i did.
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#1450 |
Black Magic
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#1451 |
Seaman
![]() Join Date: May 2010
Location: Northern Calif
Posts: 36
Downloads: 147
Uploads: 0
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#1452 |
Seaman
![]() Join Date: May 2010
Location: Northern Calif
Posts: 36
Downloads: 147
Uploads: 0
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#1453 |
Black Magic
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Obviously there is an error somewhere. You need to enable debugging (\documents\SH5\data\cfg\main.cfg) and also run the DbgView app I included in \data\Applications before running the game. This will hopefully give me some kind of idea as to what the problem is.
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#1454 | |
Seaman
![]() Join Date: May 2010
Location: Northern Calif
Posts: 36
Downloads: 147
Uploads: 0
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#1455 | |
Seaman
![]() Join Date: May 2010
Location: Northern Calif
Posts: 36
Downloads: 147
Uploads: 0
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Thanks for your help |
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