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Old 05-08-11, 12:08 PM   #1
Homebrewer
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Originally Posted by TheDarkWraith View Post
Asking navigator for a dead-reckoning fix should produce an Nxx mark on the map in some minutes. Asking navigator for a celestrial fix should produce an Nxx mark somewhere between 30-60 minutes.
Right that's what it was doing before, but not now. I didn't change any of the setting so I don't know what i did.
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Old 05-08-11, 12:11 PM   #2
TheDarkWraith
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Originally Posted by Homebrewer View Post
Right that's what it was doing before, but not now. I didn't change any of the setting so I don't know what i did.
try installing the real navigation add-on mod last in your soup.
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Old 05-08-11, 12:13 PM   #3
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Originally Posted by TheDarkWraith View Post
try installing the real navigation add-on mod last in your soup.
Ok, It is third from the last now, but I'll give it a try. Thanks TDW
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Old 05-08-11, 12:29 PM   #4
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Originally Posted by TheDarkWraith View Post
try installing the real navigation add-on mod last in your soup.
No, putting real nav last didn't make any difference. Any other suggestions?
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Old 05-08-11, 12:33 PM   #5
TheDarkWraith
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No, putting real nav last didn't make any difference. Any other suggestions?
Obviously there is an error somewhere. You need to enable debugging (\documents\SH5\data\cfg\main.cfg) and also run the DbgView app I included in \data\Applications before running the game. This will hopefully give me some kind of idea as to what the problem is.
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Old 05-08-11, 12:35 PM   #6
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Originally Posted by TheDarkWraith View Post
Obviously there is an error somewhere. You need to enable debugging (\documents\SH5\data\cfg\main.cfg) and also run the DbgView app I included in \data\Applications before running the game. This will hopefully give me some kind of idea as to what the problem is.
OK, I will let you know
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Old 05-08-11, 01:13 PM   #7
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Quote:
Originally Posted by TheDarkWraith View Post
Obviously there is an error somewhere. You need to enable debugging (\documents\SH5\data\cfg\main.cfg) and also run the DbgView app I included in \data\Applications before running the game. This will hopefully give me some kind of idea as to what the problem is.
Hi TDW, I sent you the Dbg View PM because it was so long. Let me know if this helps.

Thanks for your help
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Old 05-08-11, 07:52 PM   #8
Sea_Phantom
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How do I install the patch for the mod? Do I enable that one in addition to the main mod itself?

Btw, thank you so much TDW (and all of the other modders) who have put their time and effort into this! I can tell you guys have put a lot of time and effort into this, and from what I've read so far it's been an amazing result!

Also, (from my endless supply of n0ob questions) there was talk in the early pages of splitting it into two mods, one for the sounds and one for everything else. Did that end up happening? Is there a sound mod I should download too?
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Old 05-08-11, 08:07 PM   #9
THE_MASK
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Quote:
Originally Posted by Sea_Phantom View Post
How do I install the patch for the mod? Do I enable that one in addition to the main mod itself?

Btw, thank you so much TDW (and all of the other modders) who have put their time and effort into this! I can tell you guys have put a lot of time and effort into this, and from what I've read so far it's been an amazing result!

Also, (from my endless supply of n0ob questions) there was talk in the early pages of splitting it into two mods, one for the sounds and one for everything else. Did that end up happening? Is there a sound mod I should download too?
Look for capthelms audio mod in the sounds/download section . Put after mega mod . Also you can add radio stations and put in ww2 period gramaphone music , in case you didnt know .
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Old 05-09-11, 05:38 AM   #10
Silent Steel
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Is there a sound mod I should download too?

I'd recommend Stormy's DBSM sound mod. Go here http://www.subsim.com/radioroom/showthread.php?t=164552&highlight=sdbsm
Epic.

//
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