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Old 05-07-11, 07:42 PM   #1
jwilliams
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Quote:
Originally Posted by Sea_Phantom View Post
On the first page of this thread, you said it doesn't work with BARF. I assume that means the Better And Realistic Flotation mod?

Does this mod change ship floating/flooding/damage too then?
Yes not compatible with BARF (better and realistic flotation). And yes FX_update has its own floatation,flooding and damage modeled.
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Old 05-07-11, 08:31 PM   #2
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Okay! Thanks!

Also, I don't know if this is a bug with the FX mod, or if I don't have these mods installed in the right order. When I'm at the map, it won't let me go above time compression 128. When I click above that, it takes me straight to TC 1 . Do I need to install the FX mod, the IRAI, and the UI's mod in a specific order?

This is also during the campaign intro/tutorial, if that affects anything.
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Old 05-07-11, 08:42 PM   #3
THE_MASK
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Quote:
Originally Posted by Sea_Phantom View Post
Okay! Thanks!

Also, I don't know if this is a bug with the FX mod, or if I don't have these mods installed in the right order. When I'm at the map, it won't let me go above time compression 128. When I click above that, it takes me straight to TC 1 . Do I need to install the FX mod, the IRAI, and the UI's mod in a specific order?

This is also during the campaign intro/tutorial, if that affects anything.
Read this carefully
http://www.subsim.com/radioroom/showthread.php?t=180044
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Old 10-12-12, 09:56 AM   #4
Interpol
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Quote:
Originally Posted by jwilliams View Post
And yes FX_update has its own floatation,flooding and damage modeled.
The ships in my game seem to only float around burning and never sink.

Seems all the ships I attack are made of polystyrene lol.
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Old 10-12-12, 10:23 AM   #5
Targor Avelany
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Quote:
Originally Posted by Interpol View Post
The ships in my game seem to only float around burning and never sink.

Seems all the ships I attack are made of polystyrene lol.
Have you activated the Flooding Control via CFG mod, which I believe comes with UI or seprately.. Don't even remember anymore, lol

If you do: disable it. It's a known issue atm. And don't think it relates to FX_Update
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Old 10-12-12, 10:26 AM   #6
Interpol
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Quote:
Originally Posted by Targor Avelany View Post
Have you activated the Flooding Control via CFG mod, which I believe comes with UI or seprately.. Don't even remember anymore, lol

If you do: disable it. It's a known issue atm. And don't think it relates to FX_Update
Are you talking about Crew AI Damage Control in TDW's Patches?
I'm sure I didnt activate anything like that with the patcher, but I'll have a look.

Also do you mean TDW's New UI mod?
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Old 10-12-12, 10:38 AM   #7
Targor Avelany
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Quote:
Originally Posted by Interpol View Post
Are you talking about Crew AI Damage Control in TDW's Patches?
I'm sure I didnt activate anything like that with the patcher, but I'll have a look.

Also do you mean TDW's New UI mod?
I think it is related to the patcher, but it's an actual mod that gets enabled with JGSME (when I get home I'll be more specific, sorry).

But I believe you are pretty close: Crew Flooding Control via cfg or smth. (NOT in the patcher itself).
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Old 10-12-12, 10:43 AM   #8
Interpol
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Quote:
Originally Posted by Targor Avelany View Post
I think it is related to the patcher, but it's an actual mod that gets enabled with JGSME (when I get home I'll be more specific, sorry).

But I believe you are pretty close: Crew Flooding Control via cfg or smth. (NOT in the patcher itself).
Think I may have found it.

http://www.subsim.com/radioroom/show...postcount=1105

I'll have a go, any idea if I need to restart my career?
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Old 10-12-12, 11:03 AM   #9
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Quote:
Originally Posted by Interpol View Post
Think I may have found it.

http://www.subsim.com/radioroom/show...postcount=1105

I'll have a go, any idea if I need to restart my career?
Yep, that is pretty much the problem.

And no, there is no need to restart the career.
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Old 11-15-12, 09:08 AM   #10
lmy76128
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Default i need this..

i cant download
game front doesnt work
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