SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-22-11, 02:46 PM   #661
Kapitan_Kaput
Mate
 
Join Date: Mar 2011
Location: Boston, MA
Posts: 52
Downloads: 90
Uploads: 0
Default

Quote:
Originally Posted by TheDarkWraith View Post
that would be from the red flare the ship fired. Look high up in the sky and see if you don't see a red flare burning.
I'm aware of the large radius red glow from the flare, but this is only on the slick itself...didn't see the pink slick in the last version, had the red flare glow but the slick was still black...oh is it the direct reflection right under the flare? actually no I'm looking at the game now and there is no flare in the sky...the oil slick is there and the pink slick is there
Kapitan_Kaput is offline   Reply With Quote
Old 04-22-11, 03:00 PM   #662
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by Kapitan_Kaput View Post
I'm aware of the large radius red glow from the flare, but this is only on the slick itself...didn't see the pink slick in the last version, had the red flare glow but the slick was still black...oh is it the direct reflection right under the flare? actually no I'm looking at the game now and there is no flare in the sky...the oil slick is there and the pink slick is there
go to external cam and then go the middle of the pink circle. from there go straight up till you see the red flare.
TheDarkWraith is offline   Reply With Quote
Old 04-22-11, 03:13 PM   #663
Kapitan_Kaput
Mate
 
Join Date: Mar 2011
Location: Boston, MA
Posts: 52
Downloads: 90
Uploads: 0
Default

Quote:
Originally Posted by TheDarkWraith View Post
go to external cam and then go the middle of the pink circle. from there go straight up till you see the red flare.


I know the flare...I love the flare...lol this is not the flare...the flare died out already

TheDarkWraith@SashaKA001: looks like blood pools in the water from the bodies. I think he's talking about a different red glow. The red glow from the red flare fired by the ship.

I'm talking about the blood pools in the water in the midst of the oil slick as seen in the pic posted by SashaKA001... I Have the same blood pools and was just wondering if it was your mod doing that or if it's the result of my mod soup

Last edited by Kapitan_Kaput; 04-22-11 at 03:25 PM.
Kapitan_Kaput is offline   Reply With Quote
Old 04-22-11, 03:50 PM   #664
TheBeast
The Old Man
 
Join Date: Jan 2010
Location: Lynnwood, WA
Posts: 1,533
Downloads: 886
Uploads: 23


Default

Quote:
Originally Posted by Kapitan_Kaput View Post
I'm aware of the large radius red glow from the flare, but this is only on the slick itself...didn't see the pink slick in the last version, had the red flare glow but the slick was still black...oh is it the direct reflection right under the flare? actually no I'm looking at the game now and there is no flare in the sky...the oil slick is there and the pink slick is there
I also see this Pink Slick. I think the pink slick is from the dead body in water.
Every Pink Slick I have seen always has a body in it.
__________________
Fear me! I am, TheBeastBelow

SHIV-MediaFire | SHV-MediaFire
TheBeast is offline   Reply With Quote
Old 04-22-11, 04:00 PM   #665
Kapitan_Kaput
Mate
 
Join Date: Mar 2011
Location: Boston, MA
Posts: 52
Downloads: 90
Uploads: 0
Default

ok thanks TheBeast...I was thinking it was caused by real environment revision 2 + tdw's FX + capthelms lighting effects all combining to brighten the slick color
Kapitan_Kaput is offline   Reply With Quote
Old 04-22-11, 04:14 PM   #666
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by Kapitan_Kaput View Post
ok thanks TheBeast...I was thinking it was caused by real environment revision 2 + tdw's FX + capthelms lighting effects all combining to brighten the slick color
ah yes, some bodies bleed when they hit the water. This is what you're seeing
TheDarkWraith is offline   Reply With Quote
Old 04-23-11, 01:45 PM   #667
Sepp von Ch.
Sea Lord
 
Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
Default

Hello TDW,

when I use U-Boat historical Specif. v. 1.7 and your great FX Update mod v. 16.2, I have to activate your FX_Update_0_0_16_2_UHS_Fix too?

Also:

U-Boat Spec. 1.7
FX_Update_0_0_16_2_TheDarkWraith

and then

FX_Update_0_0_16_2_UHS_Fix?

FX_Update_0_0_16_2_UHS_Fix overwrite newest UHS mod 1.7.
__________________
U-552
Tiger
IDF
Sepp von Ch. is offline   Reply With Quote
Old 04-23-11, 01:49 PM   #668
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by Josef von Posorschitz View Post
Hello TDW,

when I use U-Boat historical Specif. v. 1.7 and your great FX Update mod v. 16.2, I have to activate your FX_Update_0_0_16_2_UHS_Fix too?

Also:

U-Boat Spec. 1.7
FX_Update_0_0_16_2_TheDarkWraith

and then

FX_Update_0_0_16_2_UHS_Fix?

FX_Update_0_0_16_2_UHS_Fix overwrite newest UHS mod 1.7.
In your case since you don't use my UI mod use the UHS and not mine. If you were using my UI mod you would use it's files.
TheDarkWraith is offline   Reply With Quote
Old 04-23-11, 03:08 PM   #669
Sepp von Ch.
Sea Lord
 
Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
Default

OK, thanks for your reply!
__________________
U-552
Tiger
IDF
Sepp von Ch. is offline   Reply With Quote
Old 04-23-11, 03:12 PM   #670
jwilliams
Ace of the Deep
 
Join Date: Nov 2009
Location: New Zealand
Posts: 1,013
Downloads: 124
Uploads: 0
Default

Quote:
Originally Posted by Josef von Posorschitz View Post
Hello TDW,

when I use U-Boat historical Specif. v. 1.7 and your great FX Update mod v. 16.2, I have to activate your FX_Update_0_0_16_2_UHS_Fix too?

Also:

U-Boat Spec. 1.7
FX_Update_0_0_16_2_TheDarkWraith

and then

FX_Update_0_0_16_2_UHS_Fix?

FX_Update_0_0_16_2_UHS_Fix overwrite newest UHS mod 1.7.
If your using UHS 1.7, you do not need the FX_Update_0_0_16_2_UHS_Fix


http://www.subsim.com/radioroom/show...&postcount=293
Quote:
*Keep in mind you do not need Depth Keeping Problem Fixed, FX_Update 16_2 UHS fix nor the IRAI No Surface Hydrophone and Aircraft Spotting....
__________________
Windows 7, 64bit. Phenom II 965BE (OC 4cores @ 3.8 Ghz).
Radeon HD4870 (1gb gddr5). 6gb Ram.
jwilliams is offline   Reply With Quote
Old 04-23-11, 05:56 PM   #671
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

ok then, I stand corrected
TheDarkWraith is offline   Reply With Quote
Old 04-23-11, 06:18 PM   #672
Sepp von Ch.
Sea Lord
 
Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
Default

Thank you gentlemen!
__________________
U-552
Tiger
IDF
Sepp von Ch. is offline   Reply With Quote
Old 05-07-11, 07:39 PM   #673
Sea_Phantom
Watch
 
Join Date: Dec 2010
Posts: 21
Downloads: 14
Uploads: 0
Default

On the first page of this thread, you said it doesn't work with BARF. I assume that means the Better And Realistic Flotation mod?

Does this mod change ship floating/flooding/damage too then?
Sea_Phantom is offline   Reply With Quote
Old 05-07-11, 07:42 PM   #674
jwilliams
Ace of the Deep
 
Join Date: Nov 2009
Location: New Zealand
Posts: 1,013
Downloads: 124
Uploads: 0
Default

Quote:
Originally Posted by Sea_Phantom View Post
On the first page of this thread, you said it doesn't work with BARF. I assume that means the Better And Realistic Flotation mod?

Does this mod change ship floating/flooding/damage too then?
Yes not compatible with BARF (better and realistic flotation). And yes FX_update has its own floatation,flooding and damage modeled.
__________________
Windows 7, 64bit. Phenom II 965BE (OC 4cores @ 3.8 Ghz).
Radeon HD4870 (1gb gddr5). 6gb Ram.
jwilliams is offline   Reply With Quote
Old 05-07-11, 08:31 PM   #675
Sea_Phantom
Watch
 
Join Date: Dec 2010
Posts: 21
Downloads: 14
Uploads: 0
Default

Okay! Thanks!

Also, I don't know if this is a bug with the FX mod, or if I don't have these mods installed in the right order. When I'm at the map, it won't let me go above time compression 128. When I click above that, it takes me straight to TC 1 . Do I need to install the FX mod, the IRAI, and the UI's mod in a specific order?

This is also during the campaign intro/tutorial, if that affects anything.
Sea_Phantom is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:23 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.