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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#661 |
Mate
![]() Join Date: Mar 2011
Location: Boston, MA
Posts: 52
Downloads: 90
Uploads: 0
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I'm aware of the large radius red glow from the flare, but this is only on the slick itself...didn't see the pink slick in the last version, had the red flare glow but the slick was still black...oh is it the direct reflection right under the flare? actually no I'm looking at the game now and there is no flare in the sky...the oil slick is there and the pink slick is there
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#662 | |
Black Magic
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#663 | |
Mate
![]() Join Date: Mar 2011
Location: Boston, MA
Posts: 52
Downloads: 90
Uploads: 0
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I know the flare...I love the flare...lol this is not the flare...the flare died out already TheDarkWraith@SashaKA001: looks like blood pools in the water from the bodies. I think he's talking about a different red glow. The red glow from the red flare fired by the ship. I'm talking about the blood pools in the water in the midst of the oil slick as seen in the pic posted by SashaKA001... I Have the same blood pools and was just wondering if it was your mod doing that or if it's the result of my mod soup Last edited by Kapitan_Kaput; 04-22-11 at 03:25 PM. |
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#664 | |
The Old Man
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Every Pink Slick I have seen always has a body in it. |
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#665 |
Mate
![]() Join Date: Mar 2011
Location: Boston, MA
Posts: 52
Downloads: 90
Uploads: 0
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ok thanks TheBeast...I was thinking it was caused by real environment revision 2 + tdw's FX + capthelms lighting effects all combining to brighten the slick color
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#666 |
Black Magic
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#667 |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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Hello TDW,
when I use U-Boat historical Specif. v. 1.7 and your great FX Update mod v. 16.2, I have to activate your FX_Update_0_0_16_2_UHS_Fix too? Also: U-Boat Spec. 1.7 FX_Update_0_0_16_2_TheDarkWraith and then FX_Update_0_0_16_2_UHS_Fix? FX_Update_0_0_16_2_UHS_Fix overwrite newest UHS mod 1.7.
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U-552 Tiger IDF |
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#668 | |
Black Magic
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#669 |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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OK, thanks for your reply!
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U-552 Tiger IDF |
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#670 | ||
Ace of the Deep
![]() Join Date: Nov 2009
Location: New Zealand
Posts: 1,013
Downloads: 124
Uploads: 0
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http://www.subsim.com/radioroom/show...&postcount=293 Quote:
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Windows 7, 64bit. Phenom II 965BE (OC 4cores @ 3.8 Ghz). Radeon HD4870 (1gb gddr5). 6gb Ram. |
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#671 |
Black Magic
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ok then, I stand corrected
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#672 |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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Thank you gentlemen!
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U-552 Tiger IDF |
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#673 |
Watch
![]() Join Date: Dec 2010
Posts: 21
Downloads: 14
Uploads: 0
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On the first page of this thread, you said it doesn't work with BARF. I assume that means the Better And Realistic Flotation mod?
Does this mod change ship floating/flooding/damage too then? |
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#674 |
Ace of the Deep
![]() Join Date: Nov 2009
Location: New Zealand
Posts: 1,013
Downloads: 124
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Yes not compatible with BARF (better and realistic flotation). And yes FX_update has its own floatation,flooding and damage modeled.
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Windows 7, 64bit. Phenom II 965BE (OC 4cores @ 3.8 Ghz). Radeon HD4870 (1gb gddr5). 6gb Ram. |
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#675 |
Watch
![]() Join Date: Dec 2010
Posts: 21
Downloads: 14
Uploads: 0
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Okay! Thanks!
Also, I don't know if this is a bug with the FX mod, or if I don't have these mods installed in the right order. When I'm at the map, it won't let me go above time compression 128. When I click above that, it takes me straight to TC 1 ![]() This is also during the campaign intro/tutorial, if that affects anything. |
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