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Old 04-02-11, 12:29 PM   #646
Dignan
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Will the old FX_Update_0_0_16_UHS_Fix file work with the new update?
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Old 04-02-11, 12:38 PM   #647
TheDarkWraith
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Quote:
Originally Posted by Dignan View Post
Will the old FX_Update_0_0_16_UHS_Fix file work with the new update?
they are exactly the same just a different name due to different version
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Old 04-02-11, 02:53 PM   #648
Dignan
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Quote:
Originally Posted by TheDarkWraith View Post
they are exactly the same just a different name due to different version
Thanks. I didn't realize the UHS fix was already with the new update. Sorry.
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Old 04-03-11, 05:49 PM   #649
Sepp von Ch.
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I must say, that your new damage/flooding model is master-stroke TDW
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Old 04-04-11, 05:14 AM   #650
Teiwaz
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I haven't seen an ejecting pilot yet, but after reading that pilots drown I wonder if you could see them underwater via periscope. Maybe someone with an AA testing mission could take a look on it (or TDW could tell if he had such a possibility in mind when adding this drowning feature ).

Another issue I want to address once more is the inaccurate diving depth. If you order periscope depth you end up floating around 10-11 meters instead of 13 meters. If you order 50m depth you end at 48m. Not that big of a deal (just order 2m more but you have to give every order on the depth gauge, so there's no working shortcuts for periscope or snorkel depth), but it get's very annoying over time to say the least.
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Old 04-09-11, 06:18 PM   #651
BowfinSS287
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the anticipation is killing me, i can only imagine the sight a great war ship
watching her slip beneath the waves,going down by the head,her stern
rising out of the water as the destroyers rush to my position....great times ahoy
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Old 04-09-11, 07:10 PM   #652
reaper7
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Quote:
Originally Posted by Teiwaz View Post
Another issue I want to address once more is the inaccurate diving depth. If you order periscope depth you end up floating around 10-11 meters instead of 13 meters. If you order 50m depth you end at 48m. Not that big of a deal (just order 2m more but you have to give every order on the depth gauge, so there's no working shortcuts for periscope or snorkel depth), but it get's very annoying over time to say the least.
This is due to the Issue I outlined to you in this post http://www.subsim.com/radioroom/showthread.php?t=182225

Here let me show that it works for correctly calibrated dials. (As stated Mine are to my knowledge the only dials in SH5 that are done correct - stock and all other dials I've seen have the same error).

Ok First Instance selecting depth via Dial.



Now second Instance calling for a depth via a command ie: Pericope depth.




The error works both ways - If you click the dial the cfg file is callibrated compared to the graphic dial to be a few degrees out hence the 2m depth error.

Also the same is true for reverse when you order a depth the sub is actually reaching the correct depth - its just the dial is displaying what the depth should be - but due to the error in degrees , it just looks like its 2m out in depth.

Hope that clears it up And any one with a UI please take note that your dials not just depth all need to be calibrated correctly.

When I did my UI all stock dials had a few degrees error in them.
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Old 04-10-11, 03:28 AM   #653
Sepp von Ch.
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I have exactly this problem now too with your UI reaper7.
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Old 04-10-11, 04:58 AM   #654
reaper7
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Quote:
Originally Posted by Josef von Posorschitz View Post
I have exactly this problem now too with your UI reaper7.
Are you running the latest version? You most likely have a mod Installed over mine that changes the cfg file back to stock settings.

I'll be releasing my next version soon .
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Old 04-10-11, 05:03 AM   #655
stoianm
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Quote:
Originally Posted by reaper7 View Post
Are you running the latest version? You most likely have a mod Installed over mine that changes the cfg file back to stock settings.

I'll be releasing my next version soon .
The problem is from NSS_Uboatx.sim and will be fixed soon
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Old 04-10-11, 05:17 AM   #656
Sepp von Ch.
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Quote:
Originally Posted by reaper7 View Post
Are you running the latest version? You most likely have a mod Installed over mine that changes the cfg file back to stock settings.

I'll be releasing my next version soon .
No, still Version 2.2. I will try vers. 3.1 (or next version? ) soon.


Quote:
Originally Posted by stoianm View Post
The problem is from NSS_Uboatx.sim and will be fixed soon
Thank you stoianm!
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Last edited by Sepp von Ch.; 04-10-11 at 05:28 AM.
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Old 04-11-11, 04:51 PM   #657
TheBeast
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Default FX Request

Would it be possible to add Deck Spray effect to Models?
Below is Type-IXC40 example of Deck Spray MOD I made for SH4 using information gleanned from W_clear Atlantic MOD for SH4. (I did contact W_clear for permissions to use his idea's)
A Type-VIIC would require adding aproximately 32 Nodes spaced 1.25-1.5 appart following hull outline and 0.01 above Waterline.

Since all Type-VII models a very close in length/width. This MOD change can be optimized by making 1 SH5 Compatible DAT using SH5 Node ID's that contains all the deck spray nodes within a Parent Container Node. Then it may be possible to use this dat for all Type-VII models by creating 1 cfg#ds node per model at location 0, 0, 0. Maybe cfg#Z01 already equal to loaction 0, 0, 0?

Also, because the Height Controller has min/max height control value's. The Deck Spray provide a bubbling effect as boat rises to the surface.
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Last edited by TheBeast; 04-11-11 at 05:53 PM.
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Old 04-21-11, 02:07 PM   #658
stoianm
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@TDW

Maybe you have time to make smoked depth charges before release the new MO?
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Old 04-22-11, 02:31 PM   #659
Kapitan_Kaput
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Default Pink Oil Slicks

my oil slicks look like they have a second pink slick over them...is that normal? same as the pic in this thread

http://www.subsim.com/radioroom/showthread.php?t=182038
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Old 04-22-11, 02:37 PM   #660
TheDarkWraith
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Quote:
Originally Posted by Kapitan_Kaput View Post
my oil slicks look like they have a second pink slick over them...is that normal? same as the pic in this thread

http://www.subsim.com/radioroom/showthread.php?t=182038
that would be from the red flare the ship fired. Look high up in the sky and see if you don't see a red flare burning.
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