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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#616 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
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...you have to ask Rongel, and he released that allready ithink
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Stormy...... |
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#617 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
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#618 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
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i think only 4-6 are playing that "Wasserbomben" or fitting samples in SDBSM, normaly the rest play scary crew, commander`s comments and background noise like creks and so on.
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Stormy...... |
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#619 |
Serial Port Protector
Join Date: Sep 2002
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ithink now i got it, 25 of the 50 are background noise samples that you exchanged with the rest of the 50 (25)...
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Stormy...... |
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#620 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
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#621 |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
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Today I tried your optional scary creaks mod and is really excellent! Thank you VERY much Stormy!
Just got to try out, why I have now a problem with LI (IIWO is OK, but LI is not in MFCM 1.2.1 alt with beards-look) - has no flannel shirt and officer cap: ![]() MFCM 1.2.1 alt with beards is overwritten newly by beta6, but beta v.6 not cause this problem or?
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U-552 Tiger IDF Last edited by Sepp von Ch.; 05-06-11 at 12:06 PM. |
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#622 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
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To free up some mem, also try enabeling the optional "untouched 22Khz samples" mod which is part of SDBSM, enable right after base package...
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Stormy...... |
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#623 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
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Stormy...... |
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#624 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
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@Stormy... you know... what do you think?.... after farts maybe you can complete your sound mod collection with this sound:
http://www.pacdv.com/sounds/people_s...s/peeing-1.wav i think will be a nice addition to the game ![]() |
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#625 | |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
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THANK YOU Now I use really all your sound mods! ![]()
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U-552 Tiger IDF |
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#626 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
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little update...
just re enabled SDBSM and found now a repeating and after diving not fitting "recharge the batteries" command sample, seams that i forgot delivering this normaly silented sample, someone the same problem ? i plan further changing "incomming commanders message sample" as it is played twice sometimes if TDW UI used and the receiving event occours without TC. cant do and test that at current because NewUI 6.5.1 produce a CTD on my sys while starting SH5. not shure if i should change those "3D pleasure after torp hit samples" (they are saying "Yes" to often and for a to long time after torp impact`s). also planed for the next release is adding the additional crew messages beta, together with more variation (shuffeling samples) for most of those sounds played via commands.cfg example "surface the boat" etc... (could get boring over time)
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Stormy...... Last edited by Stormfly; 05-13-11 at 06:11 AM. |
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#627 |
Helmsman
![]() Join Date: Sep 2009
Location: Melbourne, Australia
Posts: 107
Downloads: 213
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Apart from the fart sounds, should throw in something funny to make us laugh every now and then, like the toilet on the u boat, walk past it and here noises of someone in there like flushing sound or straining hahaha..
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#628 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
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...you need a crew member then there, maybe later if the "more crew mod" is released.
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Stormy...... |
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#629 |
Sparky
![]() Join Date: Apr 2010
Location: Germany
Posts: 157
Downloads: 270
Uploads: 2
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Hi Stromfly!
I realy like the cracking sounds, but for me they are starting at 20m of depth, which seems quite strange! Is there a way to fix this? Thx in advance regards Miton |
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#630 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
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the different creak levels are triggered with higher "level number samples" if you go deeper...
what you could do is lowering or exchanging creak level 1 with a more fitting sound, if you like the new level 1 creak and wont delete it, exchange another level creak with level 1 creak. then just use the old level 1 creak from SDBSM for a "new" level 1 creak, its much more realistic in my eyes... simply compare the old creaks with the new ones and decide in which position you want to use the creaks, the old level 1 creak is for shallow depts, level 2 deeper etc... in general the old creaks are more realistic but not so much scaring.
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Stormy...... Last edited by Stormfly; 05-15-11 at 10:03 AM. |
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