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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#421 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Attack Scope Technical data: Magnifications: 1,5x / 6x Angular field of view: 38º (Low power) / 9º (High power) Exit pupil: 3,5 mm Tilt: +20º -15º Obs (Sky) Scope Magnifications: 1,5x / 6x Angular field of view: 38º (Low power) / 9º (High power) Exit pupil: 7mm Tilt: +90º -10º The image above has an Angular view that looks to be approx 42ºx60º. |
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#422 | |
Argentinian Skipper
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My question- mainly - is about the design of the ocular: not square? Why this design in WAC? ![]() Regards. Fitzcarraldo ![]()
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#423 | ||
Hellas
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why do i 'smell' a little irony at this part of your post ? if i am right ...really is no need for comments like this ![]() at the theme: yes you miss that part becuase it is COMMON SENSE that you will never achieve a STRAIGHT shot to a target ,which is moving from Port to Starboard, when you 'see' him at 5,3 degrees . think a little about it and you will get it for sure ! i would suggest you (if you really like the manual targeting) one day that you will have plenty of free time ...do a big coffee ,get a paper and a pencil and try to understand exactly what angle is doing what (i always draw the situations on paper).draw lines,angles..throw papers away...at first will all seem 'mountain' but slowly ,for sure, you will get it and....(trust me on this)...there is the real beauty of manual targeting hiding. once you understand the angles ....you will really start enjoying your game....and MaGui will become then a real good partner for you. there is no point to write tutorials like...at 'this' situation...do 'that' and 'this' situation do 'that' ...at 'this'...'that'...etc...i would still would write till today ...tutorials. the main goal ....is to understand .first understand and then...load your game ! have a look at the other tutorial for 'perfect' shots which is more complicated.there are more 'angles' there that are involved and i have provide figures that will help you to undestand the specific angles and how to handle them. bye Quote:
green= tdc is on updating mode...meaning it is updating its data according to scope's bearing red= manual mode ...meaning it is not upadating.ONLY at this mode(a sh3's engine limitation) you can enter data at tdc diameters of scopes are not made randomly ! there are reasons that scopes have these diameters bye
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods Last edited by makman94; 05-01-11 at 10:41 PM. |
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#424 | |||
Hellas
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you mean the circular view...right? I would not agree with you ...Hitman and Geosub1978 had confirmed that circular view at attack scopes . the first one (Hitman) have made a very big search on u-boat scopes and the second one (Geosub) is a greek officer who is currently serving the submarines(in fact ...now that i am posting this message...maybe he is looking ,right now, through a scope). i trust these two guys way more than any book you may find . even today ...scopes(attack and obs) are like these you see in MaGui . the only thing in which i didn't 'follow' the german scopes are the reticles . german scopes had mils (Hitman is using these reticles at his gui) but i am fun of degrees marks at reticles and made them more like the reticles that americans scopes had Quote:
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![]() bye
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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#425 | |
Argentinian Skipper
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Best regards. Fitzcarraldo ![]()
__________________
My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#426 |
Silent Hunter
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Hi Folks !
Please watch these Videos and you´ll see a Periscope-view: Best regards, Magic |
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#427 |
Grey Wolf
![]() Join Date: Apr 2011
Posts: 756
Downloads: 237
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#428 | |
Pacific Aces Dev Team
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I have posted here many times a picture of an authentic german WW2 observation periscope manual that shows in a diagram the reticle and what you see when looking through the periscope.
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One day I will return to sea ... |
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#429 |
Engineer
![]() Join Date: Jul 2009
Posts: 207
Downloads: 106
Uploads: 0
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Makman
First let me tell you the mod is excelent , and your tutorials are very helpful. And not when it is said i I wanted to ask if there is a mod with a free camera that is compatible with your mod. I treid to use a extended freecam 1.1 for gwx 3.0 mod but he disrupted the periscops. Then i tred to put via JSGME CLAssamblage Graphic pack in which conateined the Camera mod by Croatian modder asanovic7. Free-walk/move camera in the Bridge View (using directional buttons). Free-walk interior camera inside the U-boat. And with the open hach mod in gwx gold i get the camera file conflict with your mod and OH mod. So what order should i use? Becuase when i put the openhach mod firs the MAgui overwrite cameta file but my hach is still open , but a can not use Free-walk/move camera. Is there something you can do or advise. Thanks in advance. |
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#430 | |
Hellas
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i would suggest you ,untill you understand how the jsgme tool works ,DON'T enable AFTER MaGui any mods that jsgme is warning you that its files are conflicting with MaGui's files(exept if these files are coming from MaGui's rar).simply you will ruin MaGui's installation so DON'T enable them. about your question: there is free camera in the interior...press shift+f2 no...there is not free camera at conning tower becuase i think is totally unrealistic to 'fly' in front of conning tower (if you move forward for example...i know some likes that...i don't). no ...you can't use any camera mod on MaGui (the changes that MaGui is doing at cameras.dat are a lot and ,all, are absolutely neseccery for MaGui to work properly) ps: show me your mod list (without using after MaGui anything that is not included in MaGui's rar).pay attention at the installation orders in case you are using FM_NI interior or CT mods. i will send you a camera.dat with the free move at conning tower (give me one of your mail ) bye
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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#431 |
Engineer
![]() Join Date: Jul 2009
Posts: 207
Downloads: 106
Uploads: 0
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@makman
Thanks for your kind offer but for now I'm good, although it is good to know that you can always ask someone. ![]() I just find a way to add a FM New interior 1.0 who has the free cam in u-boot(you are right about the tower free move cam- in a word stupid) + some new models for interior and most off all to make it work with your magui F. I browse try your zip folder for magui F and when i looked a bit closer i find the things i need. Am not so new to sh3 and all this moding but it's been more than a year since my last visit and my last sh3 patrol. I'm glad to find all of you good people who are still here giving your 100%, your time and talent to make this game better and better over the years. p.s. I am still learning your tutorials regarding the Ul angles and the charts with the 0 degrees in the att per am must adimt it is a whole new world for me...and I envy you for such a knowledge ![]() I have to look at all once more, still have not managed to process all. Bye and thanks agian for help and great mod |
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#432 | |
Hellas
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![]() a tip for the straight shots(gyro=0) tables: most people here believe that range is not effecting the straight shots .this is totally wrong...range is always a factor even at straight (gyro=0) shots becuase of the 'torpedo tube parallax correction'.this 'correction' is less needed as target is further so when you use the straight shots table...prefer to make your shots at about 1,5-2 km and more distance to target ! bye
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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#433 |
Engineer
![]() Join Date: Jul 2009
Posts: 207
Downloads: 106
Uploads: 0
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It is one of the things that I was not clearly understood...and now i will .
![]() regariding this if target is moving from left to right is my shooting bering the 360-bering in the top table right? |
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#434 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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#435 | ||
Hellas
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if you intend to shoot from bow then: target coming from left to right : shooting bearing= 360 - table angle target coming from right to left : shooting bearing= table angle if you intend to shoot from stern then: target coming from left to right : shooting bearing= 180 - table angle target coming from right to left : shooting bearing= 180 + table angle Quote:
(don't see it all....from 3:12 of part2of 3 is starting the attacking procedure)
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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