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#2 |
The Old Man
![]() Join Date: Apr 2008
Location: Denver, CO
Posts: 1,529
Downloads: 334
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I agree with you as well. I have a Black Sea career that after 4 patrols, I've sunk more tonnage than the real Black Sea flotilla did throughout the war.
Unfortuneately, you probably have to do some "personal realism settings" to bring down your scores. For example, you have to stay in your assigned area for a week and roll a die(or dice) and see if you have to stay another week or can move to another adjacent grid. If a radio report of a ship or convoy is nearby you can intwercept(or maybe roll a die as well). One thing I am just starting to do is if I sight a convoy (not intercepted after a radio report), I shadow the convoy, make a radio report, and roll a die every couple hours after my initial radio report is acknowledged. If I roll a 6 or more (with a +1 modification every 2 hours) I get "released" by Bdu to attack. I'm still experimenting with this technique though. Maybe limit external reloads late in the war. I'm reading Clay Blair's "Hitler's U-Boat War: The Hunted" and it sounds like by mid to late 1943, new production VII's didn't have the external torpedo canisters installed and the IX's had reduced external storage. Plus with aircraft getting so prevalent at that time, I usually don't bring externals down at all. It sounds like that got pretty risky late in the war. I've heard of people not going after single ship radio reports. I believe you can adjust game settings to limit those as well. There's probably a few other ideas that people have to make scores more realistic. On the other hand, if the game were called "Silent Hunter 3: Sail Around the Atlantic For Weeks on End Looking for Targets Without Sighting Any", I don't thinmk the game would have much mass appeal. ![]() I'm sure a certain amount of boredom will set in with all of us if we try to make our scores too realistic. Bottom line-I guess it is all on how you want to play the game. Always remember, it is just a game and entertainment. ![]()
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