SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 04-29-11, 09:37 AM   #1
Osmium Steele
Ace of the Deep
 
Join Date: Apr 2011
Location: Upper midwest USA
Posts: 1,101
Downloads: 22
Uploads: 0


Default Realism and Damage Zones

Two questions.

1. Even though my realism settings on the start screen say 77%, my Gameplaysettings.cfg file already added up to 100%.

Playing GWX+S3comm.

Am I getting 100% renown after a patrol, or am I missing something. If not, what exactly needs to be changed to get to 100%.

2. Probably an obvious question to the modders out there, but in the SH3\data\zones.cfg file, does a Multiplier=5.000000 equate to 5X damage taken to that zone than if it had a multiplier of 1.000000.

I've noticed that the higher multipliers are applied to things like the keel, fuel/ammo bunkers, engine rooms, etc. so it seems obvious.

Just trying to wrap my mind around the damage model.

Thanks,

Os

Last edited by Osmium Steele; 04-29-11 at 10:00 AM.
Osmium Steele is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:35 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.