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#1 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
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well thats where the problem is. I want to have an armed trawler move from in front of the pens out of the harbour to simulate an escort guiding you out of the port. But the start time of the start of campaings are random and so are the times you leave port in the campaing itself.
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#2 |
Stowaway
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Script them to run a loop.
Then wait for it to come to the start point before you leave. |
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#3 |
Admiral
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Yes but this loses immersion.
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#4 |
Stowaway
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I highly doubt a Guide Ship was on the spot at every instance.
In GWX for SH3, sometimes I had to wait, sometimes it was right there. |
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