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Old 04-14-11, 03:45 AM   #2
desirableroasted
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Join Date: Feb 2006
Location: In the mountains, now. On the edge of the sea before.
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Quote:
Originally Posted by thebigJ_A View Post

4. The electric torpedo available at the beginning of the war is described as unreliable. Is it so bad that I shouldn't bother with it? It's also described as improving after Operation Weserubung. Is that modeled in the game, so that it's better around May 1940?

5. Does having a better radioman, perhaps even possessing the "radioman" qualification, have any effect before radar and radar detectors (I assume he runs the detectors, too) are installed? Perhaps you can miss messages or something if he's bad at his job.

7. Underneath the Fore Reserves are "Extra Reserves". What's different about them?

8. Somebody tell me where the "win" button is. I can't seem to find it.
I will answer the ones I know for sure.

4. Electrics (TII) work just fine & in fact are preferred for attacking capital warships, as they won't see the wake left by a TI. Both TI and TII torps can carry either impact or magnetic/impact pistols. The magnetic/impact pistol can be unreliable in rough weather, but given the better bang it produces, it's an OK trade-off, IMO.

5. Giving the "sparky" qualification to two petty officers and putting them both in the radio/hydrophone room will increase your hydrophone man's efficiency (the green bar at top of compartment). It does not affect the radioman's work. The "sparky" qualification does NOT work for officers, so don't bother. (and, you didn't ask, but NO qualification works for sailors).

7. No difference.

8. Heh. Good hunting.
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