SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 04-14-11, 08:02 AM   #3
Bakkels
Seasoned Skipper
 
Join Date: Jan 2011
Location: Groningen, The Netherlands
Posts: 709
Downloads: 101
Uploads: 6
Default

Quote:
Originally Posted by thebigJ_A View Post
Hey guys. I have a few questions, if you have several minutes to spare for a newb.

1. According to the manual, the medals you can award to your crew have effects, but it neglects to mention what they are. What do they do, exactly? How about the medals you can recieve yourself? Do badges do anything?

2. Fatigue affects efficiency it seems. What does morale do? What causes it to increase and decrease? And "Resilience"? The manual mentions health, but I don't remember resilience.

3. What exactly does the experience bar do? What does the game track to determine jow much a crewman gets?

4. The electric torpedo available at the beginning of the war is described as unreliable. Is it so bad that I shouldn't bother with it? It's also described as improving after Operation Weserubung. Is that modeled in the game, so that it's better around May 1940?

5. Does having a better radioman, perhaps even possessing the "radioman" qualification, have any effect before radar and radar detectors (I assume he runs the detectors, too) are installed? Perhaps you can miss messages or something if he's bad at his job.

6. There's a little cutout in the bottom center of the target bearing dial in the TDC with little two-digit numbers in it. The left number is red and the right is green, but they don't seem to go in any order as it turns. What the heck is that thing?

7. Underneath the Fore Reserves are "Extra Reserves". What's different about them?

8. Somebody tell me where the "win" button is. I can't seem to find it.
Those are some damn good questions. Some of these I wondered about for myself for a long time, but every time I close the game, I forget to post them here so thanks for that .
But I also have some answers.

1. I noticed that some medals (the one I'm sure about is the Iron Cross
second class) improve your crews resilience. The medals you get
yourself are for fun only, they don't have any effect ingame.

2. Morale, I got no idea about, and always wondered this myself.
Resilience affects how soon a crew member get's tired. I know
that much

3. I'm wondering about this one too. But it feels like crew members
all get the same experience per patrol. So my guess is the game
just bases experience on the amount of patrols the crew member
has under his belt. Not sure though.

4. They do tend to be a bit more unreliable but not so much that half of
them won't go off or anything. I use them from the start of the war,
but they do get more reliable later on (I read somewhere here on the
forum that this is scripted in the game)

5. No idea about this one. But I'm pretty sure you wont miss any
messages or anything. He might be less accurate at detecting targets
or he might not be able to pick them up from long range, but again
I'm not sure.

6. Not the slightest idea.

7. nothing

Hope this helps a little bit..
__________________
My sh3 skins :
http://www.gamefront.com/files/user/Bakkels
Or go to the sh3 downloads section > skins
Bakkels is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:28 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.