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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#2 |
Chief
![]() Join Date: Jul 2005
Posts: 320
Downloads: 508
Uploads: 0
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Er, is this released yet?
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#3 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#4 |
Chief
![]() Join Date: Jul 2005
Posts: 320
Downloads: 508
Uploads: 0
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Thanks
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#5 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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Ok... here is my plan.... i am working at 2 diferents mods... i will release a mod asap where i will use 6 climate zones
My friend Gap has an briliant ideea... he broked the climatzones.tga in manny parts... i must to create now another 3 or 6 cfg files for this new tga file... what we want to do: 1) we want to be as close as posible to the real earth zones - especial with the weather condition 2) we want to make the game more unstatic and more immersive.... like this the wheater, sun, clouds, water, underwater ... will change more often related where you travel with your uboat 3) we try to eliminate the game bug with the to manny fog... we will broke the temperate for example in 3... and the temperate zone near the tropical we will pretend that is like tropical... so the game will give a random weather like in summer days... and in summer are not to manny fog days ![]() This beta version we will release for test ... we do not know exactly how the game will react... if the game can work with so manny cfg files... if the divided tga file will be ok and no ctds... because of that we will release as beta version The simple version is stable.... i try to create an optional mod to have sleet in the winter campaigns ionstead of rain... adn also maybe i will succed to make a more eye candy seabeds So i have a lot work to do... maybe the mod will be ready next week |
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#6 |
Ace of the Deep
![]() Join Date: Nov 2009
Location: New Zealand
Posts: 1,013
Downloads: 124
Uploads: 0
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![]() ![]() Hope you can get it to work as you intend. Sounds Awesome. Good luck. ![]()
__________________
Windows 7, 64bit. Phenom II 965BE (OC 4cores @ 3.8 Ghz). Radeon HD4870 (1gb gddr5). 6gb Ram. |
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#7 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#8 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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Not sure why you put [REL] on this. A good mod will need [WIP] and a lot of testing before REL and I advice to take your time and go for "its done when its done" (© Blizzard) philosophy. Never follow the UBI & EA fail path.. "release now, patch it later".
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#9 | |
Officer
![]() Join Date: Mar 2010
Location: In France dept 26
Posts: 243
Downloads: 434
Uploads: 0
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![]() Quote:
The Different tests have gone very well ![]() Never CTD... The effects are really realistic...The movements of the waves and the submarine are extraordinary, additional sounds are also realistic and the colors are changing in real time ![]() I am sure everyone will fall in love with this mod It is a great honor and pleasure for me to test...Thank you stoianm ![]() |
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