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#451 |
Serial Port Protector
Join Date: Sep 2002
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ithink i release a public beta now,
cunning crew sounds and other stuff later, we have to see how stable it run and check if the animations are interrupted more as usual. ...the "Kriechbaum chats", i just made them a bit shorter... the volume is ok ithink but you can easyly rise them using a sound editor... ![]()
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Stormy...... |
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#452 |
Serial Port Protector
Join Date: Sep 2002
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ok,
here it is for testing... README, plz read ![]() Stormys DBSM SH5 v1.3 HOTFIX 4 BETA 2 additional crew sounds (includes hotfix 1-3) 1. added crew chat and torp reloading sound sequeces for the bow torpedo room. (you have to be in or near to the bow torpedo room before you start reloading a torpedo, to do so just command silent running before you fire a torp or use manual reloading by unchecking the option box in torp reloading screen, after entering the torpedo room start the reloaod process. If you move to far away from it the sounds for reloading are gone, but function again for the next torp reload. 2. added crew chat and noise for the bow, aft torpedo room, crew quaters, diesel engine room, bowling pot for the cook (the bowling and **** chat should be stopped if crew is in hunted damage or panic mode, if you want to stop the chat, just click on the bosum or leave the room far enough away) 3. sdl file revised regarding explosion sound ranges. 4. some damage, chiefengineer, executive and watchofficer sounds revised. known problems: It may be that some animations are interrupted for a second on some systems, if that is the case (maybe while torp 3 or 4 is loading), the sound stop to play. you have to load a new torp to get a new sound then. It could also be that CTD´s are more often on some systems, we have to test it more. download: removed (outdated)
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Stormy...... Last edited by Stormfly; 04-13-11 at 08:29 AM. |
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#453 |
Weps
![]() Join Date: Jan 2007
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Great job. The only thing I can't get past is the whisper quiet engines. Any chance this can go on the "improvement" list? I really like the diesel engine roar at flank.
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#454 |
Serial Port Protector
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do you mean diesel Interrior, exterrior, both or eletrical engines ?
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Stormy...... |
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#455 |
Ocean Warrior
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Location: Montreal, Canada
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#456 |
Serial Port Protector
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just asking me if it would be realistic to turn them up
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Stormy...... |
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#457 |
Ocean Warrior
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#458 |
Serial Port Protector
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hmmm... could it be that the engine sounds are lower in volume since TDW added his new sound dll to New UI`s ?
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Stormy...... |
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#459 |
Ocean Warrior
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#460 |
Officer
![]() Join Date: Mar 2010
Location: In France dept 26
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Hi Stormfly
![]() Just my watch officier that has no cap (alt w beards)...He became stock w beards...It's just a detail. and for my part, I find the volume of engines sufficient... ![]() |
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#461 | |
Serial Port Protector
Join Date: Sep 2002
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![]() Quote:
about the missing beards, can you also try to equip your sub using a different skin aviable from bunker supply, and check if the skin loading problems also exist with it, also by reloading a saved game ? what system specs you use ? i think some ppl could run into problems using some mods by having only 512mb video ram and or minimum system ram (2gb), i also can renember that the dev`s said they had problems designing the game to fit into 512mb video ram... and this statement was for vanilla ![]()
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Stormy...... Last edited by Stormfly; 04-13-11 at 04:51 AM. |
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#462 |
Serial Port Protector
Join Date: Sep 2002
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revising the bolwing pot entrys and sample, causing animation breaks, too many entrys...
thinking about optional louder engines...
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Stormy...... |
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#463 |
Officer
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Location: In France dept 26
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Stormfly
when I use another model with beard and I install it after I no longer sounds torpedo room and when i install before, I always and only the watch officer remaining in stock w bearbs ![]() With new mission or new campaign or a saved game. Ok, I restart a campaign this afternoon and I will try to answer your questions ![]() |
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#464 |
Serial Port Protector
Join Date: Sep 2002
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wait with campaign testing, i release a much more stabel version (regarding animations) soon...
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#465 |
Ocean Warrior
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Location: Montreal, Canada
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