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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Dude
![]() Join Date: Feb 2010
Posts: 178
Downloads: 127
Uploads: 0
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na i dont use any sound mods...i may try that sobers hydro phone thing tho when i get home.
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#2 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#3 |
Seasoned Skipper
![]() Join Date: Mar 2008
Posts: 698
Downloads: 262
Uploads: 0
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Aha! So that's why I couldn't find it. Does anyone have a copy of it? I'm not really good with messing around with Hex editors and stuff. If I don't keep it simple, I'll screw something up....that's why I haven't done TDWs hydro fix yet.
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#4 |
Officer
![]() Join Date: Feb 2011
Location: The Pampas
Posts: 239
Downloads: 27
Uploads: 0
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My words exactly. Anyone please?
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#5 |
Sparky
![]() Join Date: Apr 2010
Location: Germany
Posts: 157
Downloads: 270
Uploads: 2
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![]() You don't have to use a HexEditor no more! TDW built a SH5Patcher! Have look at the first post. http://www.subsim.com/radioroom/show...39&postcount=1 and download here: http://www.gamefront.com/files/20162...SH5_Patcher_7z greets MiTon |
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#6 |
Officer
![]() Join Date: Feb 2011
Location: The Pampas
Posts: 239
Downloads: 27
Uploads: 0
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#7 |
Navy Dude
![]() Join Date: Feb 2010
Posts: 178
Downloads: 127
Uploads: 0
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but it wont make the sound guy any better LOL....Ive had mine patched sence the day he started that thread...
Oh well, its all good...i just hit the hot key from time to time to see... is there a certain distance he wont sound off? I thought it was 20K meters because that is what the caption says when i upgraded my hydrophone, but like i said i can hit the button and he tells me there is a contact long range...and normally they are about 13K.... ive also found that if you hit the button to give nearest sound contact while on the surface, he will in fact give you one if there is one...And no dont say to install the no hydrophone on surface cause i have that installed lol.... NewUIs_TDC_6_4_0_ByTheDarkWraith NewUIs_TDC_6_4_0_No_contact_shapes_or_colors_no_co ntact_line FX_Update_0_0_16_2_ByTheDarkWraith Real Environment - Revision_2 stoianm EnvNights compatible Real Environment - Revision IRAI_0_0_30_ByTheDarkWraith IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting Trevally Tutorials - All v0.2 (for TDW UI) Trevally Harbour & Kiel Canal Pilot v2.4 Patrol Routine Scripts v. 01.02 by AvM Enhanced FunelSmoke1.2_by HanSolo78 Equipment_Upgrades_Fix_1_0_byTheBeast stoianm upgrade available mod comp Equipment_Upgrades_Fix_1_0_byTheBeast Advanced Shift Keys 2.1 AilGlassDropsRemoval 1.0 Anti-Lag Church's Compass Dials Mod v2.2 - Option One Critical hits 1.1 Torpedos EQuaTool 01.01 by AvM - double set - Large plus Flat Style GWX Compass Rose Grid for SH5 Kriegsmarine Grid Map for MO and TDW UIs by stoianm Manos Scopes-patch for 8x5 Honestly i think the sound contact on surface is because of the SH5.exe patch that i have...i dont remember it working on surface before i applied that.. Last edited by sirbum69; 04-12-11 at 04:49 PM. Reason: forgot something |
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