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-   -   Sound officer a saboteur? (https://www.subsim.com/radioroom/showthread.php?t=182420)

Frin63 04-10-11 12:42 PM

Sound officer a saboteur?
 
This is weird. Have been cruisng the North Atlantic for days in search of enemy warship (Blockade of Germany, jan 1940). Seas seem completely empty. Every now and the we dive to listen around. Every time I take over the earphones myself and immediatley the whole crew starts wiping their feet and stamping around as loud as they can. After another hour of slow underwater cruis I ask the sound guy if he spots anything. "Yes, there is an enemy warship, about 8000 meters on the port site".

Now isn't it a logic thing that he would report something like that without my asking for it after days listening to empty seas??? Can I have this guys executed for treason??? ;)

sirbum69 04-10-11 04:26 PM

seems the hydrophone guy never works in this game. Only time i can ever find out if there is something on hydrophone is if i hear it or if i ask for a sound contact.

Makes it kinda unimmersive for me but oh well

stoianm 04-10-11 04:27 PM

Quote:

Originally Posted by sirbum69 (Post 1639938)
seems the hydrophone guy never works in this game. Only time i can ever find out if there is something on hydrophone is if i hear it or if i ask for a sound contact.

Makes it kinda unimmersive for me but oh well

try sh5.exe patch 1

sirbum69 04-10-11 05:28 PM

Quote:

Originally Posted by stoianm (Post 1639941)
try sh5.exe patch 1

ive had that patch sence the first night he came out with it...then i switched over to the patching program....still doesnt make him sound off like he should...Though i do like that the thing actully says what they are now...as well as tracks them 10 degrees either way

Dignan 04-10-11 05:48 PM

That's strange. My sonar man always seems to call out sound contacts to me. Now following them when asked...that's a different story.

Frin63 04-11-11 01:11 AM

That's funny, so many different behaviours in the same game...

My sound officer (allmost) never seems to mention a sound contact by himself, I have to ear it myself or ask him for it. But when I ask him he usually keeps tracking it and calling bearings OK. I also have patch 1 (and several mods) installed.

jwilliams 04-11-11 02:24 AM

I used to complain alot about my sound guy. Often called him a useless deaf ******.
But then Sober released this mod :-

sobers realistic hydrophone operator SH5

And my sound guy started to be able to hear!!! Follow targets etc.

And then recently TDW gave us the info to Hex edit the .exe which ment that the sound guys works perfectly for me know.:yep:

I'm not sure if I still need sobers mod, but I still use it.


Oh and Welcome to Subsim Frin63.
:salute:

Frin63 04-11-11 04:05 AM

Thanks for that info Jwilliams! I will certainly try it out and put the execution of the sound guy on hold... :DL

sirbum69 04-11-11 05:45 AM

see J, i have that hex edit, and have had it sence it first put it out and yet my sound guy doesnt tell me anything....ill hit the button to tell me nearest sound contact and bam it shows in the message box, but sound guy never said anything.

and i have the latest hydro cause i have that mod that gives you all the newest things.

jwilliams 04-12-11 12:48 AM

Quote:

Originally Posted by sirbum69 (Post 1640232)
see J, i have that hex edit, and have had it sence it first put it out and yet my sound guy doesnt tell me anything....ill hit the button to tell me nearest sound contact and bam it shows in the message box, but sound guy never said anything.

and i have the latest hydro cause i have that mod that gives you all the newest things.


Do you use any sound mods???
Sound mods could change the way crew report things.

I usually dive to 20 - 25 meters to do a hydro check. And if there are contacts, my sound guy starts reporting once I pass 12 meters.:yep:

My mod list :-

Generic Mod Enabler - v2.6.0.157
[D:\Games\Simulator\SH5\MODS]

Anti Lag
A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
Enhanced FunelSmoke_by HanSolo78
Grossdeutscher Rundfunk
Menu - Das Boot Departure Theme
Rel_SH4_BBC_1939_to_1945
Window_Lights_Redone_V1
Magnum_Opus_v0_0_1PlusPatch1
Magnum_Opus_v0_0_1Patch2
NewUIs_TDC_6_4_0_ByTheDarkWraith
NewUIs_TDC_6_4_0_New_radio_messages_German
NewUIs_TDC_6_4_0_alt_officer_wounded_by_Torpedo
FX_Update_0_0_16_2_ByTheDarkWraith
FX_Update_0_0_16_2_UHS_Fix
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
IO_StrategicMap_4_1_for_TDWv640&MO
NewUIs_TDC_6_4_0_Real_Navigation
AirTorpedoes
Kriegsmarine Grid Map for MO and TDW UIs by stoianm
MightyFine Crew Mod 1.2.1 Alt w beards
MFCM 1.2.1 OPTIONAL crash_dive workaround
MCCD_1.04_MFCM_1.2.1_compatible
SteelViking's Sky Banding Mod
sobers 3D deck spray mod V7
sobers real trees
Trevally Automated Scripts v0.5
Trevally Harbour & Kiel Canal Pilot patch
Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Naights Submaine Textures (internal) v1.2(test)
Open_Horizons
Harbour Addition MOD V0.1 - Open_Horizons
Lite Campaign LC 1.2
No magic skills v1.5 MCCD compatible
sobers realistic hydrophone operator SH5
Speech fixes and additions (german version)
Speech Recognition_v1.4_MiTons_NewUI_Editon _english
sobers & stoianm base fog mechanics V16 SH5
Capthelms Audio+SV Touch Ups
Unterseeboot II SFX
U-Boat Propulsion SFX
German U-Boat Hydrophone SFX
sobers talking conning crew mod
Wasserbomben1_1
AilImpurity 1.2

Plus the .exe hex edits by TDW.

:salute:

sirbum69 04-12-11 05:39 AM

na i dont use any sound mods...i may try that sobers hydro phone thing tho when i get home.

stoianm 04-12-11 05:43 AM

Quote:

Originally Posted by sirbum69 (Post 1641019)
na i dont use any sound mods...i may try that sobers hydro phone thing tho when i get home.

Sober erased his mod after tdw released the sh5.exe v01... so i think you should patch your game with sh5.exe v0.1 if you not did until now

Dignan 04-12-11 06:14 AM

Quote:

Originally Posted by stoianm (Post 1641023)
Sober erased his mod after tdw released the sh5.exe v01... so i think you should patch your game with sh5.exe v0.1 if you not did until now

Aha! So that's why I couldn't find it. Does anyone have a copy of it? I'm not really good with messing around with Hex editors and stuff. If I don't keep it simple, I'll screw something up....that's why I haven't done TDWs hydro fix yet.

Jaguar 04-12-11 02:32 PM

Quote:

Originally Posted by Dignan (Post 1641036)
Aha! So that's why I couldn't find it. Does anyone have a copy of it? I'm not really good with messing around with Hex editors and stuff. If I don't keep it simple, I'll screw something up....that's why I haven't done TDWs hydro fix yet.

My words exactly. Anyone please?

MiTon 04-12-11 03:58 PM

Quote:

Originally Posted by Jaguar (Post 1641349)
My words exactly. Anyone please?


You don't have to use a HexEditor no more!

TDW built a SH5Patcher!

Have look at the first post.

http://www.subsim.com/radioroom/show...39&postcount=1

and download here:

http://www.gamefront.com/files/20162...SH5_Patcher_7z


greets


MiTon


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