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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seasoned Skipper
![]() Join Date: Mar 2008
Posts: 698
Downloads: 262
Uploads: 0
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That's strange. My sonar man always seems to call out sound contacts to me. Now following them when asked...that's a different story.
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#2 |
Swabbie
![]() Join Date: Apr 2010
Location: The Hague, Holland
Posts: 8
Downloads: 16
Uploads: 0
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That's funny, so many different behaviours in the same game...
My sound officer (allmost) never seems to mention a sound contact by himself, I have to ear it myself or ask him for it. But when I ask him he usually keeps tracking it and calling bearings OK. I also have patch 1 (and several mods) installed. |
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#3 |
Ace of the Deep
![]() Join Date: Nov 2009
Location: New Zealand
Posts: 1,013
Downloads: 124
Uploads: 0
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I used to complain alot about my sound guy. Often called him a useless deaf ******.
But then Sober released this mod :- sobers realistic hydrophone operator SH5 And my sound guy started to be able to hear!!! Follow targets etc. And then recently TDW gave us the info to Hex edit the .exe which ment that the sound guys works perfectly for me know. ![]() I'm not sure if I still need sobers mod, but I still use it. Oh and Welcome to Subsim Frin63. ![]()
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Windows 7, 64bit. Phenom II 965BE (OC 4cores @ 3.8 Ghz). Radeon HD4870 (1gb gddr5). 6gb Ram. |
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#4 |
Swabbie
![]() Join Date: Apr 2010
Location: The Hague, Holland
Posts: 8
Downloads: 16
Uploads: 0
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Thanks for that info Jwilliams! I will certainly try it out and put the execution of the sound guy on hold...
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#5 |
Navy Dude
![]() Join Date: Feb 2010
Posts: 178
Downloads: 127
Uploads: 0
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see J, i have that hex edit, and have had it sence it first put it out and yet my sound guy doesnt tell me anything....ill hit the button to tell me nearest sound contact and bam it shows in the message box, but sound guy never said anything.
and i have the latest hydro cause i have that mod that gives you all the newest things. |
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#6 | |
Ace of the Deep
![]() Join Date: Nov 2009
Location: New Zealand
Posts: 1,013
Downloads: 124
Uploads: 0
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Do you use any sound mods??? Sound mods could change the way crew report things. I usually dive to 20 - 25 meters to do a hydro check. And if there are contacts, my sound guy starts reporting once I pass 12 meters. ![]() My mod list :- Generic Mod Enabler - v2.6.0.157 [D:\Games\Simulator\SH5\MODS] Anti Lag A Fistful of Emblems v1.51 A Fistful of Emblems v1.51 (Weathered) Enhanced FunelSmoke_by HanSolo78 Grossdeutscher Rundfunk Menu - Das Boot Departure Theme Rel_SH4_BBC_1939_to_1945 Window_Lights_Redone_V1 Magnum_Opus_v0_0_1PlusPatch1 Magnum_Opus_v0_0_1Patch2 NewUIs_TDC_6_4_0_ByTheDarkWraith NewUIs_TDC_6_4_0_New_radio_messages_German NewUIs_TDC_6_4_0_alt_officer_wounded_by_Torpedo FX_Update_0_0_16_2_ByTheDarkWraith FX_Update_0_0_16_2_UHS_Fix IRAI_0_0_30_ByTheDarkWraith IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting IO_StrategicMap_4_1_for_TDWv640&MO NewUIs_TDC_6_4_0_Real_Navigation AirTorpedoes Kriegsmarine Grid Map for MO and TDW UIs by stoianm MightyFine Crew Mod 1.2.1 Alt w beards MFCM 1.2.1 OPTIONAL crash_dive workaround MCCD_1.04_MFCM_1.2.1_compatible SteelViking's Sky Banding Mod sobers 3D deck spray mod V7 sobers real trees Trevally Automated Scripts v0.5 Trevally Harbour & Kiel Canal Pilot patch Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 Naights Submaine Textures (internal) v1.2(test) Open_Horizons Harbour Addition MOD V0.1 - Open_Horizons Lite Campaign LC 1.2 No magic skills v1.5 MCCD compatible sobers realistic hydrophone operator SH5 Speech fixes and additions (german version) Speech Recognition_v1.4_MiTons_NewUI_Editon _english sobers & stoianm base fog mechanics V16 SH5 Capthelms Audio+SV Touch Ups Unterseeboot II SFX U-Boat Propulsion SFX German U-Boat Hydrophone SFX sobers talking conning crew mod Wasserbomben1_1 AilImpurity 1.2 Plus the .exe hex edits by TDW. ![]()
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Windows 7, 64bit. Phenom II 965BE (OC 4cores @ 3.8 Ghz). Radeon HD4870 (1gb gddr5). 6gb Ram. |
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#7 |
Navy Dude
![]() Join Date: Feb 2010
Posts: 178
Downloads: 127
Uploads: 0
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na i dont use any sound mods...i may try that sobers hydro phone thing tho when i get home.
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#8 |
Seasoned Skipper
![]() Join Date: Mar 2008
Posts: 698
Downloads: 262
Uploads: 0
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I would like to recant this comment. You are right, the soundman doesn't usually call out contacts unless asked to follow them. Sometimes, when I've asked him to follow a contact, I notice he then also calls out new ones. Makes no sense.
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#9 |
Navy Dude
![]() Join Date: Feb 2010
Posts: 178
Downloads: 127
Uploads: 0
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LoL yeh. Honestly im starting to wonder if it doesnt have to do with the SH5.exe patch...I mean i love the fact that it shows subs now but not sure its worth it if i have to manully ask all the time....Think im gonna set it back they way it was and see what happens
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#10 |
Officer
![]() Join Date: Mar 2006
Location: Helsinki, Finland
Posts: 247
Downloads: 205
Uploads: 0
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Hi sorry to bring up an old threat, but I'm having the same problem.
Wondering if anyone found a fix for this? ![]() After searching the forum and checking out many threats with no luck. I have missed alot of contacts, just because the prat wont call out new contacts. I'm starting to think that he wont call contacts that are already in hydrophone range when I submerge, but sometimes he calls out NEW contacts that enter the range after I've submerged... make sense? Could be just random behavior. I have installed the 360 scanning hydrophone that cost 2000 renown. I have patched my sh5.exe with TDW's program. Here's my mod soup just in case there's something wrong with it. Generic Mod Enabler - v2.6.0.157 [E:\Ubisoft\Silent Hunter 5\MODS] MightyFine Crew Mod 1.2.1 Alt faces sobers best ever fog V4 SH5 IRAI_0_0_30_ByTheDarkWraith IRAI_upgrade_to_v_0_0_31 IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 NewUIs_TDC_6_9_0_ByTheDarkWraith EQuaTool 01.01 by AvM - Large Style Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v2.8 sobers green crew training V3 SH5 Stormys DBSM SH5 v1.3 Basemod Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy Stormys DBSM SH5 v1.3 optional NavMap babelling Stormys DBSM SH5 v1.3 optional always shouting WO in normal mode Stormys DBSM SH5 v1.3 optional scary creaks Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz Stormys DBSM SH5 v1.3 additional crew sounds beta6 OPEN HORIZONS II_base v1.6 TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.6) SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1 NewUIs_TDC_6_9_0_Real_Navigation MRP 16x9 ratio Dark_Interior_V1 sobers real trees sobers 3D deck spray mod V7 SteelViking's Sky Banding Mod BRF 1.3 full BRF 1.1 HP balance Enhanced FunelSmoke1.2_by HanSolo78 Trevally Tutorial - All v0.2(for OHIIv1.3) Trevally TDC Help v2 SAS special abilities simplified V1 SH5 U-boat Historical Specifications 1.7 for TDW Mods Depth_Keeping_Problem_UHS_patch_HB_2_0_0_TheDarkWr aith Equipment_Upgrades_Fix_v1_4_byTheBeast NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0 This is becoming a game killer for me... must be a way to solve this ![]()
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#11 | |
Crusty
![]() Join Date: Jun 2005
Location: USA
Posts: 649
Downloads: 334
Uploads: 0
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U-Boat boredom ! NO !
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