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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#406 | |
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![]() Last edited by stoianm; 04-05-11 at 07:02 PM. |
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#407 |
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update...
working on torpedo room crew idle and reloading torp sounds sequeces, trying to get the pantry allive also. Crew idle and reloading work allready, still fine tuning ![]()
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Stormy...... Last edited by Stormfly; 04-10-11 at 10:22 PM. |
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#408 | |
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#409 |
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shure that you hear them ?
if so, it wasnt me ![]()
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Stormy...... |
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#410 |
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I was watching a movie where i think i heard this.. not sure if they were not from the crew that repair flood.. when crew repair flood are you played some sounds close with what i told you?
![]() Can you add cracks sounds... like when the uboat is deep and the presure make the cracks sounds? |
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#411 | |
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...but you could also try the following for an additional scary event, go to silent running and slowly approach a dept below 175 meters... but do it slow ![]()
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Stormy...... |
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#412 | |
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#413 | |
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also we use a german submarine, which was more advanced regarding pressure hull strenght in comparison to others for its time, those dept cranks from SH4 for example are much to gamey from my view.
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#414 | |
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#415 |
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dont think so, but could interference with it.
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Stormy...... |
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#416 |
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Update:
created a preview video about the next update... (crew is about reloading a torp) This is work in progress for the next update of Stormys DBSM. Some sounds have still to be syncronised correctly, working also on adding sounds to the rest of the crew, like short chat`s or cough`s and so on... ...there will be also some additional suprises ![]()
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#417 | |
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#418 |
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here you go...
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#419 |
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#420 |
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yes, if i want musik i use grammophone or radio, but sometimes i also use the ingame musik, even the original musik is very good, Jason Graves did a very good job with it !
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