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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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Having trouble installing 3.10, not sure if I am missing something.
This screen shows only the Ui_boat v3.11 installed, no other mods. ![]() Any ideas?
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ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 |
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#2 |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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nm the above post, i figured it out, just installed fresh copy for this mod and fprgot to patch LOL
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ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 |
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#3 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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![]() Quote:
![]() Update: Gone back to the drawing board on the graphics end for scalling issues. Now I'm doing a mixture of both. So Scopes and Graticules will now scale correctly as in stock maintaing the same FOV and Degree spacing. While all the Panels and dial will no longer scale - always retaing there overall size no matter the resolution played at. That is the higher the game resolution the small the panels appear, but they will no longer look crap and jagged as in the V3.0 and up. They are now back to pre V3.0 defaults. So here is the scope at 1680x1050 ![]() You can see that the Graticule degree's are perfect - they are actually sitting right on top of the stock graticules (Hence there are no 2 sets of conflicting graticules) and the FOV is 38 degrees. And here are the panels at that resolution ![]() I think this gives the best of both worlds. Proper Calibrated scopes with correct FOV and nicely detailed dials and panels. ![]() |
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#4 |
Mate
![]() Join Date: May 2005
Posts: 60
Downloads: 86
Uploads: 0
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is it possible to change the mod.In fact am using one other but I'd rather ti use your again ... or better the Mega Mod with yours. Have I to dock after a mission patrol and then can disable all the mod and install yours again? Thus the Mega Mod with yours GUI??
Thanks but have some problem with this sim ... will be my age ![]() Thanks Nembo |
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#5 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Hi Nembo this UI Mod is included as part of Obelix's MegaMod here:
http://www.subsim.com/radioroom/showthread.php?t=180415 I will be releasing a new updated version soon, and I'm sure obelix will update his Megamod with that release also. ![]() |
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#6 |
Bosun
![]() Join Date: Mar 2009
Posts: 68
Downloads: 236
Uploads: 0
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Cant wait to try this.....
But I promised myself I would finish this campaign before I make anymore changes ! Along with Mr. O's Mod, I Thinks its gonna be Great Fun !!!!! Thanks for your Efforts ! Be Well......... ![]() |
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#7 |
Lucky Jack
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Reaper
I downloaded Oblexi's mod that contains your UI mod. The UI for the torpedo does not show up. I can get all the dials to show but the center UI to open torpedo doors etc is not present. Is there something I need to do for this to show?
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#8 | |
Mate
![]() Join Date: May 2005
Posts: 60
Downloads: 86
Uploads: 0
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![]() Quote:
Thanks for any help. Ciao Nembo ![]() PS: would it be possible to insert the attack disk on the Map area and not only on the observation scope? Thanks. Last edited by nembo; 04-12-11 at 04:48 AM. Reason: upgrade question |
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#9 |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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Hello reaper7,
I tested your new version 4.0 and I have several little problems. I use a standard manual (black silhouettes). Again, I have a problem with the tanker Cimmaron: ![]() And a few small but important things for combat (torpedo tube Nr. 5): ![]()
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U-552 Tiger IDF |
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#10 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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![]() Quote:
I've reverted back to non-scaling panels in V4.0 to get back the higher resolution and better looks. After all panels can be visually turned on/off to get at the panel you want if covered by another. (The smaller of the two evils) ![]() Thanks for those bug report. PS: With regadr to your earlier request for the Periscope Background, this is what I'm working on for that - but no success yet. (Check out post 15) http://www.subsim.com/radioroom/showthread.php?t=182622 |
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#11 | |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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![]() Quote:
Ehh, I like your periscope background in v. 2.2 and this one in your discussion thread is wonderful! Will you make it also for SH5 (included in your UI mod) PLEASE?!? ![]() http://www.deutscher-marinebund.de/0...ntrale_max.swf I would be more realistic:-)
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U-552 Tiger IDF Last edited by Sepp von Ch.; 04-16-11 at 09:06 AM. |
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#12 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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![]() Quote:
But I've ordered a Bluray with full panaromic videos of all the VIIC for this reason. I plan on doing the background with proper images if I can get the Linear dial to work the way I need it to. ![]() And yes its for my UI I'm making it, just posted in the SH3 thread for help as best advice can be found there regarding the UI ![]() |
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