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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#10 |
Lucky Sailor
![]() Join Date: Oct 2010
Location: Rome
Posts: 4,273
Downloads: 81
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Yes, i can remember games that were so 'weak', or limited in some way (graphics, CPU power, etc), that they required that amount of historical context to make it playable. The large amount of information those manuals provided ended up immersing you way more than you would have other wise been able. As mentioned todays games just dont have that immersion.
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