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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Rear Admiral
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Welcome aboard!
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![]() Other than that - RTFM (which is fine for me to say, I still haven't read the GWX manual all the way through ![]() Best advice I can think of for total n00b - don't make savegames when you are submerged, or within contact range (visual or on hydrophones) of other other ships, planes, land, etc. Corrupted savegames are a known unresolved issue with SH3. Some people never have any problems no matter when and where they make a save, but you never know... following the advice above seems to be the best way to avoid the problem insofar as it's possible to avoid it at all. |
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#2 |
Seasoned Skipper
![]() Join Date: Jan 2011
Location: Groningen, The Netherlands
Posts: 709
Downloads: 101
Uploads: 6
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Welcome!
I guarantee you'll enjoy it. There are a lot of other mods out there that make the game a lot more fun. If you're new and you're using GWX, I do recommend installing the GWX_ContactColors mod. Otherwise all contacts will just be grey icons, and when you're just starting, that makes it a lot more difficult. The manual is a very good read, and it looks like a lot to take in, but large parts of the manual are just descriptions of all the new ships/aircraft. The most useful for you now (imo) are the appendices at the end of the manual. They give a very good explanation on how to play the game, and there's a ton of good tips in those. Happy hunting! Oh yeah, one more thing: *Warning; Silent Hunter III may have adverse effects on your social life and / or your sanity*
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My sh3 skins : http://www.gamefront.com/files/user/Bakkels Or go to the sh3 downloads section > skins |
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#3 |
Kaiser Bill's batman
Join Date: May 2010
Location: AN72
Posts: 13,203
Downloads: 76
Uploads: 0
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Welcome aboard
![]() Don't hold back in getting Commander installed! ![]() SH3 from Steam should already be patched so you've no worries there. Have fun, sink 'em all, as some would say. Ask questions and let us know how you're getting on.
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#4 | |
Loader
![]() Join Date: Apr 2011
Posts: 85
Downloads: 19
Uploads: 0
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Thanks everybody! Quite friendly here, it seems.
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Unfortunately that archive of the community manual just has the front page. I'll just have to make due with what's available. Any advice on which '39 flotilla to start with? Does it matter? Edit: Oh, and I just want to say, whoever is responsible for the GWX manual is my new favorite person. It's full of a ridiculous amount of information that they really didn't need to put in. They could have just given an outline of what the mod does. Instead, there's instructions on how to play, as well as all this awesome historical background info. It's the sort of stuff that increases one's appreciation for what's happening in game. I really think he/they went above and beyond. Last edited by thebigJ_A; 04-08-11 at 08:25 AM. |
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#5 | |
Kaiser Bill's batman
Join Date: May 2010
Location: AN72
Posts: 13,203
Downloads: 76
Uploads: 0
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![]() Quote:
After there I'd recommend jumping to any of the French Ports as soon as you can. Although somebody will probably come along now with a great reason why not to...
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#6 | |
Seasoned Skipper
![]() Join Date: Jan 2011
Location: Groningen, The Netherlands
Posts: 709
Downloads: 101
Uploads: 6
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![]() Quote:
![]() Plus, if you start out in Wilhelmshaven, you're in the 2nd flotilla, and the 2nd flotilla gets the Type VII and IX earliest in the game I think.
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My sh3 skins : http://www.gamefront.com/files/user/Bakkels Or go to the sh3 downloads section > skins |
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#7 |
Rear Admiral
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#8 | ||
Eternal Patrol
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WELCOME ABOARD!
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“Never do anything you can't take back.” —Rocky Russo |
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#9 |
Seasoned Skipper
![]() Join Date: Jan 2011
Location: Groningen, The Netherlands
Posts: 709
Downloads: 101
Uploads: 6
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Is you birthday getting to you Steve?
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My sh3 skins : http://www.gamefront.com/files/user/Bakkels Or go to the sh3 downloads section > skins |
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#10 |
Lucky Sailor
![]() Join Date: Oct 2010
Location: Rome
Posts: 4,273
Downloads: 81
Uploads: 0
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Yes, i can remember games that were so 'weak', or limited in some way (graphics, CPU power, etc), that they required that amount of historical context to make it playable. The large amount of information those manuals provided ended up immersing you way more than you would have other wise been able. As mentioned todays games just dont have that immersion.
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#11 |
Seaman
![]() Join Date: Apr 2011
Location: Ann Arbor
Posts: 38
Downloads: 22
Uploads: 0
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I can't find the GWX_ContactColors mod. Anyone have a link?
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#12 |
Rear Admiral
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#13 |
Seaman
![]() Join Date: Apr 2011
Location: Ann Arbor
Posts: 38
Downloads: 22
Uploads: 0
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Thanks, Frau Kaluen, just found it.
Sometimes searching these forums is hard. You have to have the exact wording. |
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#14 | |
Lucky Sailor
![]() Join Date: Oct 2010
Location: Rome
Posts: 4,273
Downloads: 81
Uploads: 0
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IMO, unless you are going for a a more gamey feel, try to play without that mod. Yeah it sucks for a while, but you get used to it, and it adds more tension and challenge to the game. Having that unknown contact appear, and then trying to figure out if it's worth killing, or if it's going to kill you is a lot of fun for me.
But as it should be the mantra of this forum, play the game as you want to play it. Everybodys definition of fun is different. Quote:
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#15 |
Stowaway
Posts: n/a
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![]() ![]() BLASPHEMER! BLASPHEMER! Burn the Witch!! ![]() Last edited by Madox58; 04-09-11 at 01:39 PM. |
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