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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
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YGTBFKM
Might have been funny with no leadup. With 2 months of leadup, this is just cruel and dumb.
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#2 | |
Navy Seal
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I'm confused... |
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#3 |
Sonalysts Man
![]() Join Date: Sep 2005
Location: Waterford, CT
Posts: 113
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No joke. You guys/gals get to play with a "non-commercial" DW variant for once!
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Roger "Frying Tiger" Long Art Lead Sonalysts Combat Simulations "the atom-powered submarine: Her engines were to be a miracle of speed and power, her sides strong enough to withstand any blow... The mind of man had thought of everything - except that which was beyond his comprehension!" |
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#4 |
Engineer
![]() Join Date: Dec 2001
Posts: 214
Downloads: 7
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DARPA toy mini sim => huge disappointment TBH
![]() Dr. Sid, I agree with Molon Labe, your attempt at joke wasn't funny at all and with the actual news about DARPA thing it was also confusing ![]() All in all, not a good day on Subsim... Now with this storm in a teapot (kinda) over can we get at least a semiofficial opinion from SCS guys about feasibility of ever doing DW2? I already accepted there will never be another DW, only for fake alarms like this thread to raise my hopes again (and then to crush them even more cruelly ![]() |
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#5 |
Ocean Warrior
![]() Join Date: Mar 2004
Location: USA
Posts: 2,552
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I have to be honest, I'm a bit underwhelmed here. I was hoping for other possibilities. I'll reserve total judgement until I actually play this new DARPA game. But I do have a hard time seeing the enjoyment of simulating the "brains" of an unmanned naval platform.
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#6 |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
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I wasn't criticizing Dr. Sid, I thought it was an April Fool's joke considering the timing of the announcement.
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#7 |
Engineer
![]() Join Date: Dec 2001
Posts: 214
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Dr Sid's post was an attempt at April's Fool joke (and a super lame one at that). The ACTUV minigame announcement came sometime later, after Sid's post. So it was not only disappointing and not funny, it was also confusing.
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#8 |
Sonalysts Man
![]() Join Date: Sep 2005
Location: Waterford, CT
Posts: 113
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Well, remember this particular thread has nothing to do with the DARPA game... it actually predates that contract.
We weren't at liberty to mangage expectations, so I'm sorry if you're feeling let down. The Subsim community is an obvious spot to find people with a bit of a clue on submarine-related tactics, so it makes sense to announce it here and see what you can come up with for DARPA. We are still paying attention to the comments in this thread.
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Roger "Frying Tiger" Long Art Lead Sonalysts Combat Simulations "the atom-powered submarine: Her engines were to be a miracle of speed and power, her sides strong enough to withstand any blow... The mind of man had thought of everything - except that which was beyond his comprehension!" |
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#9 | |
Sea Lord
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I have been following this thread since the beginning, but kept my mouth shut because I'm still pretty happy with DW and its mods. But now I have to point something out. In the introduction thread this quote caught my eye.
Quote:
So, if it's real, I'll pass. But I specifically used the words "would sound", because so far I'm leaning towards the joke theory.
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Хотели как лучше, а получилось как всегда. |
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#10 | |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
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#11 | ||
XO
![]() Join Date: Mar 2002
Location: Spain
Posts: 431
Downloads: 22
Uploads: 1
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Quote:
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Hay dos tipos de buques: los submarinos... y los blancos. There are two types of ships: the subs... and the targets. |
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#12 |
Lieutenant
![]() Join Date: Mar 2006
Location: SD
Posts: 266
Downloads: 652
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Great!...Most of us are (ex) military or engineers, that would not be a problem. I played with Steel Beast Pro-Pe, VBS2-VTK for years from a PC. Moreover, don't want to change platform.
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#13 |
Sailor man
![]() Join Date: Oct 2013
Posts: 44
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Advanced Torpedo Sensor Picture
What I miss most in DW and think would be a great addition to the game is advanced torpedo sensor display. It has been mentioned briefly in this thread but I would like to elaborate on what I think would make this a great feature for a future Sonalyst game. 1. Bearing or range data from Torpedoes display on tactical map. 2. Adding a torpedo sensor for the TMA display allowing the operator to determine the target's exact position by triangulation of own ship bearing to target and torpedo bearing to target. Of course the torpedo can pick up multiple targets, making this a whole new fascinating TMA challenge. 3. Adding a torpedo broadband and/or demon display for the weapon control screen, providing the torpedo's sonar contact picture for the operator. 4. Adding the ability to command the torpedo to attack one of its sonar passive or active contacts. Advanced Missile Preset Control Another aspect I find lacking is the Missile Preset control for sub-launched missiles. Currently there's only BOL (Bearing Only Launch) mode. A great addition would be adding RBL (Range and Bearing Launch) and be able to set the missile exact search box size according to how good your TMA solution is and taking into account other targets and the land into account when telling the missile where to find the desired target.
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![]() Last edited by Destex; 11-03-13 at 06:58 AM. |
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#14 |
Samurai Navy
![]() Join Date: Feb 2009
Location: Western Hemisphere, Earth, Milky Way Galaxy, Local Group, Virgo Supercluster
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SCS just uploaded 31 new pictures to their Facebook page. Perhaps pics from a new game? Can only hope!
https://www.facebook.com/pg/sonalyst...65120810360282 |
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#15 |
Commodore
![]() Join Date: Sep 2006
Location: Germany
Posts: 609
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It seems they have finished their sim engine II
https://www.facebook.com/pg/sonalyst...=page_internal but the question is if there will be any commercial game made with that engine ? |
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