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If Sonalysts made a new game...
Sonalysts still doesn't have any new news to share, this question is purely for me: (but if I get the chance I will pass the knowledge along)
If Sonalysts was to make a new modern sim, what game should it be like: 1. Fleet Command (many vehicles no stations) 2. Dangerous Waters (one vehicle multiple stations) 3. Other (name a game it should be like) Also please give 1 new feature that the game must have. Here is example: The new game should be like DW, with the feature to be able to walk around the ship/sub and see/communicate with crew members. |
Be nice. He's young and impressionable. (grin)
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I thought this conversation sounded familiar.:D
I vote for: Something like DW, but Cold War (see something like the Red Storm Rising storyline). The special feature, you could work the de-cyphering equipment; like the enigma machine or what ever they used. Or a mix of Fleet Command and DW, where you could make strategic decisions, then hot seat in to command as your fleet contact stuff. WW2 US PT boat game. The special feature for the PT boat game, walking around the boat and being able to use all of the equipment would be cool. (like the radio) |
If you need a designer, researcher, writer...:hmmm::D
...willing to relocate:D |
Well, you asked for it...
Like Dangerous Waters but with dynamic campaign, the possibility to navigate worldwide in the same mission, more time compression with auto 1x when something important happens... and more modable. :D But some Fleet Command like things would also be great. |
I love questions like this. And yeah, you asked for it!
Commercially, I think SCS would be better off with a "strategy" style game like Fleet Command. Improvements: Logistics. Personally, I'd like to see a new tactical study-sim like DW. Improvements:
My wildest fantasy of the "next sim" would be something like Fleet Command that launches something like DW. The idea being that the players could play at the command level to handle deployments and logistics, then move to the tactical level for the fight. A player could even stay behind to provide command and control while the others head to the front lines. Think "massively multiplayer" too--whole wars played out by hundreds of players worldwide. |
Well this is what I would like to see:
Dangerous waters with a new graphics engine and better weapon engagement code (Especially for missiles). The legacy DW platforms with the LCS, Burke Flt IIA, and P-8 added on the US Side and the Type 052C DDG, Type 054/054A frigates and Z-9C helicopter on the OPFOR side. Iranian Kilos added. Kilo realism increased, no TEST-71 in main rack (or in main rack but no wireguide unless fired in proper tubes). Missiles only in Tubes 1 and 2 on boats so equipped. Increased battery endurance. Proper MGK-400EM Sonar on Project 636 boats (four auto tracker + 12 manual, waterfall display), older analog MGK-400 remains for Project 877s. An "AWACS or CVIC Mode" allowing for one player on each side in MP to play Fleet Command style with the AI units. Multiplayer campaigns. Large dynamic Silent Hunter style campaign. Sub Command style user doctrine language for all platforms. Weapon inventory tracking on multiple platforms in static campaigns. Rejoin MP game in progress capability. Limited sub comms in MP option. (as an option because unlimited sub comms would be nice for training new players.) In game VOIP and text messaging linked to communications intercept and sonar for underwater comms. |
It shouldn't surprise me that you and I are on the same page on this, TLAM! (common experiences with modding and mission design, maybe?)
EDIT: good call on passing the OPFOR torch to the ChiComs too. |
No please, don't make a new game. Build on the one you have already developed.
Start selling addons, the infrastructure is already there so you get to spend only on developing new playable units. Oh and fix bugs in the navalsimengine and maybe just maybe add 2-3 new capabilities into the sim. How about radar being able to detect periscope mast, esm mast, radio mast etc... ? Don't start from zero, otherwise I'm pretty confident we will suffer the same growing pains the we underwent with DW. No dynamic campaign, $ spent on DC means less $ (or no $) spent on more critical issues. Default campaign a little bit more oomph, and bring back the videos during briefing. Enhance the mission editor (use a more detailed map so that the panama canal actually exists, as well as the bosphorus strait). Add new triggers, and scripts. Oh and maybe while you're at it, how about updating those horrbile, horribile and I mean truly horrible 3d models in the usni database ? Make the whole thing comptabile with XP (it still has over 50% of the maket). Thats all. :D |
Red Pill has some awesome scenario design utilities.
I would absolutely love to be able to save/load certain facilities into scenarios rather than have to painstakingly place them every time. |
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Also might have a bit to do with us both doing Clash in the Caribbean and seeing what a real multiplayer campaign could be. Quote:
EDIT: The only other major units I would consider would be Indian and Pakistani but no doubt a flame war would descend upon subsim should playable units of those countries be included. But a Scopene' and U-212/4 subs would be interesting as OPFOR and Blue diesels since India and Pakistan want those but haven't decided on which yet and might not buy (Pakistan is now interested in the Chinese Song class boat and India wants new Russian subs, two words: Logistical Nightmare!) Quote:
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Sorry I didn't explain why I am asking a question that was already asked. I am still getting use to what I can and can't say on these forums.
Frying Tiger and I were talking about what a new game would be like and I thought it would be more like DW. Also I wanted all the recent suggestions in one spot. My speculation is for commercial and non-commercial purposes any new game would have to be modern. I would love to do WW2 but its not dual purpose. I am not ruling anything out because we could do purely commercial games (I hope we do). Now that my reason for posting is done these suggestions are great! I grew up playing PC games and love moddablility. I was just a kid when I made some Duke Nukem 3d levels. I love games that came with level builders, sdks, etc. So I would love the next game to support mods. As for the doctrine files, those are written in a pseudo language, if the game was to support modding I would love for it to implement a script language like Lua for more powerful doctrines/modding. This also seems to be the trend in video games. DW has such old graphics; I would love a new game XP/Vista/Win7 compatible, all new graphics engine. FC style players commanding DW players in the same persistent server is a great idea also |
Did you meet with us at the subsim meeting? FT was there.
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I like a good story, plausible storyline: (note, designed to play as both sides)
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