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#11 | |
Watch Officer
![]() Join Date: Nov 2007
Location: Montreal, QC
Posts: 345
Downloads: 614
Uploads: 10
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![]() Quote:
I'm working on adding radio chatter based on the BdU KTBs (available here: http://www.uboatarchive.net/BDUKTB.htm) but it's time consuming and I'm only up to December 1939. I'm picking and choosing stuff from the logs that makes sense game wise to add more ambiance and make it so you don't feel so alone at sea anymore. However all the messages are just fluff, they don't relate to anything in game. For ex if BdU is sending boats to investigate a specific area because it thinks it's full of ships, if you the user actually goes there it will of course be empty. I you want to see the type of messages I have so far: http://www.box.net/shared/qvcvttifse In the file my stuff begins after ############################ BEGIN ADDITIONS BY ETHEBERGE ############################ I was also toying with the idea of associating these new text messages with a new radio station (Combat Frequency?) that would contain either a) actual morse code versions of the message that would be received at the same time as the text message, perhaps even encrypted with the Enigma cipher. That would be cool to listen too I think. or b) to save time just reuse a few dozens generic radio messages that would play randomly whenever a text transmission is received. Razark did something very similar for the Pacific side http://www.subsim.com/radioroom/down...o=file&id=3078 and I think it's a great idea. This radio station could be integrated easily in other stations that the user already has or just used on its own. Anyway this is the sort of stuff that could easily be delegated to a couple different people, it's basically just assigning each other different years/months and following the same format.
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11 War Patrols / 56 ships sunk or damaged for 212,022 tons Zero casualties throughout the war Scuttled on 8 May, 1945 in Sonderburg Bay, after German surrender |
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