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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#28 |
XO
![]() Join Date: Oct 2010
Location: Chicago, Ill.
Posts: 409
Downloads: 15
Uploads: 0
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I've been thinking about this wolfpack idea and radio chatter. Radio chatter prolly wouldn't be that difficult but I'd think we need to run a campaign, stop it every couple of game days, and pick a couple of locations where ships are located (as well as the historical position of a reporting u-boat) and write a radio report that will be broadcast. (quite time consuming)
Or just compile a file with random position reports and let those be reported by the game (basically fill the airwaves with mounds of BS) Or force the game to run any unselected sub as an AI unit that can report actual convoy traffic generated by the game. (talk about massive overhead) How are the current map updates/contact reports generated ? Thoughts ?
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