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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Eternal Patrol
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For your information, the original DBSM for SH2 (which I adapted for SH3 and SH4) was not just "cut" from the movie. It was processed by a professional sound team and tweaked and edited countless times, over a period of months.
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#17 |
Seasoned Skipper
![]() Join Date: Jun 2010
Location: Mississippi
Posts: 651
Downloads: 363
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sailor i wasnt refering to your mod.
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#18 | |
Eternal Patrol
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“Never do anything you can't take back.” —Rocky Russo |
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#19 |
Weps
![]() Join Date: Sep 2005
Posts: 359
Downloads: 43
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Via the work on TSWSM I have a batch of AI subs (VII's and IX's) which most definately fire torpedoes. If someone were prepared to do the capmaign par tto script them in ... we'd have wolfpacks !
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#20 |
Seaman
![]() Join Date: Dec 2010
Posts: 36
Downloads: 296
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#21 |
Weps
![]() Join Date: Sep 2005
Posts: 359
Downloads: 43
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I believe it would .... just requires someone to offer up to do all the campaign layer work (I don't do that kind of stuff, just units and playable units).
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#22 |
Stowaway
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![]() ![]() Of course if we really did that people would complain that the AI is stealing their kills. ![]() |
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#23 |
Seasoned Skipper
![]() Join Date: Jun 2010
Location: Mississippi
Posts: 651
Downloads: 363
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Hmm. That sounds intresting. Though it also sounds very difficult to do that.
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#24 |
Eternal Patrol
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Yes it would, but please know that even psuedo-swearing is a no-no here.
http://www.subsim.com/radioroom/faq...._item_language
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“Never do anything you can't take back.” —Rocky Russo |
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#25 | |
Pacific Aces Dev Team
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Great that you engage the task drakken
![]() I suppose you are working on the basis of Operation Monsoon, right? I have some minor stuff lying around incompleted, but I might finish it for your add-on and request the proper permissions if needed. For example, I cleaned a lot of stuff and fixed minor glitches in my previous extension of Karamazovnew's beautiful slide out TDC to the UZO and Observation scope, and I have done a new background for the obs scope that matches the style of the attack scope in Karamazonvnew's mod. It is done from a reworked graphic by Steelviking for Sh5, so I would need to ask him for permissions first. ![]() This is how it looks like: ![]() Uploaded with ImageShack.us Quote:
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One day I will return to sea ... |
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#26 |
Seasoned Skipper
![]() Join Date: Jun 2010
Location: Mississippi
Posts: 651
Downloads: 363
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holybagesus hitman, heck yeah your work is always welcome. i was just asking privateer about the backgrounds. heres a question... etheberge made a mod that changes the lighting in the periscope view as i found that it never changed to the nightlights(red) when it was night. so he made it turn red but it stays that color nomatter day or night. what can we do to fix this where it will cycle daytime and night time lights.
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#27 |
Weps
![]() Join Date: Dec 2009
Location: Averof's bunk
Posts: 357
Downloads: 389
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The new background for the obs scope ROCKS Hitman. Great stuff matey..
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#28 |
Seasoned Skipper
![]() Join Date: Jun 2010
Location: Mississippi
Posts: 651
Downloads: 363
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i would really like to see actual wolfpacks in the campaign as this was what made the kriegsmarine known around the world and it fits historicly. if you go to uboat.net and search a uboat by her number you'll find that alot were involved in wolfpacks during the war. maybe this can be incorperated as a time and date thing and if your close enough and you can intercept. hhmmmm...
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#29 | ||
Pacific Aces Dev Team
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One day I will return to sea ... |
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#30 |
XO
![]() Join Date: Oct 2010
Location: Chicago, Ill.
Posts: 409
Downloads: 15
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I've been thinking about this wolfpack idea and radio chatter. Radio chatter prolly wouldn't be that difficult but I'd think we need to run a campaign, stop it every couple of game days, and pick a couple of locations where ships are located (as well as the historical position of a reporting u-boat) and write a radio report that will be broadcast. (quite time consuming)
Or just compile a file with random position reports and let those be reported by the game (basically fill the airwaves with mounds of BS) Or force the game to run any unselected sub as an AI unit that can report actual convoy traffic generated by the game. (talk about massive overhead) How are the current map updates/contact reports generated ? Thoughts ?
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