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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
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In 2006 i was experimenting with the moonlight ... I connected the light object to the moon and this object "turn on light" at night (night light colour - not black) and "turn off light" in the morning (day light colour - black) and did a moonlight track too… IIRC, i published scrinshots on forum in WernerSobe thread...
Unfortunately now i have a broken computer and I can't see my works ... Yes moon light was (at night) even when moon was invisible (clouds and so on)...
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 03-30-11 at 05:43 PM. |
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#2 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
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Thanks Anvart by the input. Yesterday I tried a bit more, using all approachs that I could imaginate...just to find that Sh3 uses some type of Einstein's Quantic phisics for sky/skyobjects as the particles conditions are always true: don't exist heigh, below, water tests don't work, the particles are always in all places!!
![]() ![]() So, I really guess that isn't possible to have a good solution only with the sh3 controllers. Well, at least for now. ![]() Cheers! Rubini.
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#3 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
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Downloads: 122
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Yes, i agree...
The reason is a simple-primitive graphics engine... ![]()
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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#4 |
Kaleun of U-3
![]() Join Date: Sep 2008
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Hi Rubini,
Nice work you are doing mate ![]() If only we could find a way to add trigger events based on hours of the day with dll injection i wonder if it would be possible? Give me a trigger and a whole new world would open because many of my ideas so far where abruptly end because the lack of trigger. Best regards Hans |
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#5 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
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@ Rubini.
Did you try to place light object at a distance less than the radius of the sky (clouds hemisphere) so that the light object has interacted with water? If no, try it...
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 03-31-11 at 12:52 PM. |
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#6 | ||
Ocean Warrior
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#7 | |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
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![]() Quote:
![]() In my case, light-object is the child object (separate object) of the moon... and this light-object can be located relative to the moon so that it was inside of the clouds hemisphere... the moon no shifted. ![]() ... and this light-object is point light source. ... and this object don't has any particles generators. ... Second... you can try to use the large object (similar to fog in stock) and make it hollow and closed ... theoretically it should prevent light flux ...
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 03-31-11 at 04:16 PM. |
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#8 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
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![]() Quote:
All others attempts (and I tried a lot of approachs...) had the light following correctly the moon. But I can't achieve a way to have light only when the moon was visible.This is the main problem. And a killer one to the intention of the mod. ![]() I will really leave this to the Sh3.exe patch modders experts. I'm convinced that only then this will have a chance to work correctly. ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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