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Old 03-28-11, 01:39 PM   #31
Aces
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Thanks for all the help folks,

Sorry to hear about your computer Anvart, what's wrong with it mate.

Regards

Aces
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Old 03-29-11, 02:30 AM   #32
Anvart
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Quote:
Originally Posted by Hans Witteman View Post
...
If the technique is know is there any threads discussing the matter you can point me at? ...
Best regards Hans
I'm sure, you know this technique...
IIRC, DD used (as kind of) "StateMachineControl and crew commands for animate any object on human submarine"...
My insipid thread: http://www.subsim.com/radioroom/showthread.php?t=154572
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Old 03-29-11, 03:45 PM   #33
Hans Witteman
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Quote:
Originally Posted by Anvart View Post
I'm sure, you know this technique...
IIRC, DD used (as kind of) "StateMachineControl and crew commands for animate any object on human submarine"...
My insipid thread: http://www.subsim.com/radioroom/showthread.php?t=154572
Hi Anvart,

Thank for the link mate, also i would love to have someone to help me doing a video tutorial on statemachines this could spark amazing new content in the community but i would need help to explain it on video so every advanced modders here could clearly understand the workflow.

Best regards Hans
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Old 03-29-11, 04:09 PM   #34
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Moin Aces and Hans,

just found your thread.

There is an easy workaround to make objects "disappear". Anvart most probably does not like it this way. He'd say it's a dirty approach because the objects do not really disappear but are moved out of sight only. Sorry, Anvart. Anyway, here it is. Link the object to a dial, linear at best. If using a circular dial, make sure to have the pivot well off center. Otherwise the object just rotates. Check my christmas tree. It has bi-colored lights. At a certain depth they will be rotated by 180 degrees (pivot centered to object). The rotation is too fast for the human eye to catch, thus giving the impression of just switching from white to red. I'd recommend a linear dial linked to the sub's depth. Check the OH's food for comparison, but use a depth linked dial instead of a fuel linked one.

@Anvart
Long time no see. I'm sad to hear about your computer. I keep my fingers crossed you will be sorted and back into business soon.


[Addition]
The 'VisibleUnderWater' controller might even work with interior files too, BUT the interior NEVER submerges. It's Y-value is 300,00. If you use 0,00 for Y, the controller might eventually do what it was meant for. But on the other hand your interior would be constantly flooded / intersected by the waterline.
[/Addition]


Regards,
DD

Last edited by DivingDuck; 03-29-11 at 04:32 PM.
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Old 03-29-11, 06:42 PM   #35
Hans Witteman
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Quote:
Originally Posted by DivingDuck View Post
Moin Aces and Hans,

just found your thread.

There is an easy workaround to make objects "disappear". Anvart most probably does not like it this way. He'd say it's a dirty approach because the objects do not really disappear but are moved out of sight only. Sorry, Anvart. Anyway, here it is. Link the object to a dial, linear at best. If using a circular dial, make sure to have the pivot well off center. Otherwise the object just rotates. Check my christmas tree. It has bi-colored lights. At a certain depth they will be rotated by 180 degrees (pivot centered to object). The rotation is too fast for the human eye to catch, thus giving the impression of just switching from white to red. I'd recommend a linear dial linked to the sub's depth. Check the OH's food for comparison, but use a depth linked dial instead of a fuel linked one.

@Anvart
Long time no see. I'm sad to hear about your computer. I keep my fingers crossed you will be sorted and back into business soon.


[Addition]
The 'VisibleUnderWater' controller might even work with interior files too, BUT the interior NEVER submerges. It's Y-value is 300,00. If you use 0,00 for Y, the controller might eventually do what it was meant for. But on the other hand your interior would be constantly flooded / intersected by the waterline.
[/Addition]


Regards,
DD
Hi Diving Duck,

Great to see you here mate,

Very cleaver way to do the trick a thousand thank my friend i never figured this one out by myself

And again amazing info for the visibleunderwater controller since boot interior are theoretically not submerge it make sense that by putting negative value we will get it to work

The only problem left to solve would be to find a way to make the water invisible?

Will put to practice your approach later on tonight and will comment back here on it i think Aces start a really good thread here brilliant and priceless infos.

Fantastic work mate and i own you couple beer!



Best regards Hans
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Old 03-30-11, 04:19 AM   #36
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Moin Hans,
Quote:
Originally Posted by Hans Witteman View Post
...

And again amazing info for the visibleunderwater controller since boot interior are theoretically not submerge it make sense that by putting negative value we will get it to work

The only problem left to solve would be to find a way to make the water invisible?
You would grow old searching for a solution. No way to make it invisible. The waterline is intersecting all objects placed in the water, ship and sub alike. In case you would manage to turn it invisible, all surface vessels would float in mid air instead of water. As a second problem the interior's Y-value does not change when diving, AFAIK. And it should not, otherwise the interior, at least the XXI interior, would suffer from the intersecting water already when diving deep. Besides, if you'd placed the interior below the waterline, you'd have to deal with the ambient underwater settings derived from the scene.dat. No matter if you manage to make the waterline invisible, you'd find yourself submerged in murky water. Change that too and you'll never use the exterior cam to make a nice underwater screenie again.

Thus I hardly recommend to use another workaround. The misuse of dials is the easiest way I can think of with the tiny rest of my mind that still keeps SH modding knowledge of old.

Regards,
DD
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Old 03-30-11, 10:31 AM   #37
Hans Witteman
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Quote:
Originally Posted by DivingDuck View Post
Moin Hans,

You would grow old searching for a solution. No way to make it invisible. The waterline is intersecting all objects placed in the water, ship and sub alike. In case you would manage to turn it invisible, all surface vessels would float in mid air instead of water. As a second problem the interior's Y-value does not change when diving, AFAIK. And it should not, otherwise the interior, at least the XXI interior, would suffer from the intersecting water already when diving deep. Besides, if you'd placed the interior below the waterline, you'd have to deal with the ambient underwater settings derived from the scene.dat. No matter if you manage to make the waterline invisible, you'd find yourself submerged in murky water. Change that too and you'll never use the exterior cam to make a nice underwater screenie again.

Thus I hardly recommend to use another workaround. The misuse of dials is the easiest way I can think of with the tiny rest of my mind that still keeps SH modding knowledge of old.

Regards,
DD
Hi mate,

Yep you are right about the water i did some test last night, i just put the value at 0.0 for y axis and when i start the game absolutely nothing was visible no command room show up around me.

And just like you mention it was already clear in my mind that even if we have a way to turn water invisible the whole ocean would be empty so this is a no go.

But the dials trick is working just made a test with a simple object.

I will continue to investigate for further possibility.

Best regards Hans
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Old 03-30-11, 10:38 AM   #38
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Quote:
Originally Posted by DivingDuck View Post
...
There is an easy workaround to make objects "disappear". Anvart most probably does not like it this way. He'd say it's a dirty approach...
Quote:
Originally Posted by Anvart View Post
...and you can use dial controller ...
Why do you think that i am against the use of dial controllers for such cases?
I use dial controllers for animation of non standard objects since 2006.
I don't like that the excess of food (boxes with food) prevents the normal work of sailors ... and food should really disappear, for example, via WaterInteraction controller (Dial controller + Waterinteraction controller)...
Quote:
...
The 'VisibleUnderWater' controller might even work with interior files too, BUT the interior NEVER submerges. It's Y-value is 300,00. If you use 0,00 for Y, the controller might eventually do what it was meant for. But on the other hand your interior would be constantly flooded / intersected by the waterline.
...
This fact does not solve the problem... and why you speak about it?
Quote:
@Anvart
Long time no see. I'm sad to hear about your computer. I keep my fingers crossed you will be sorted and back into business soon.
Yes, without computer as without hands...
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Last edited by Anvart; 03-30-11 at 11:41 AM.
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Old 03-30-11, 11:40 AM   #39
Hans Witteman
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Quote:
Originally Posted by Anvart View Post

, for example, via WaterInteraction controller (Dial controller + Waterinteraction controller)...

Yes, without computer as without hands...
Hi Anvart,

Thank mate will have a look at dial+waterinteraction look good

I understand you my computer is 3 years old and when he died on me i won't be able to replace it for awhile

Let's hope he hang on until i'm done with the mod.

Best regards Hans
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Old 03-30-11, 12:03 PM   #40
DivingDuck
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Moin Anvart,
Quote:
Originally Posted by Anvart View Post
Why do you think that i am against the use of dial controllers for such cases?
I use dial controllers for animation of non standard objects since 2006.
I don't like that the excess of food (boxes with food) prevents the normal work of sailors ... and food should really disappear, for example, via WaterInteraction controller (Dial controller + Waterinteraction controller)...
Hmm, let me think it over. LOL. I remember you saying that the food should disappear instead of just moving it out of sight over a year ago already. Do you accept that for a reason? No offence meant of course, old friend. Besides I never had a look into the 'WaterAction' controller. Shame on me for that.


Quote:
This fact does not solve the problem... and why you speak about it?
Just to give them the whole picture and to make clear why this approach would not work.


Sorry for hijacking, lads. With Anvart on board this thread you have all the knowledge you need to succeed close at hand.

Regards,
DD
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Old 03-30-11, 12:23 PM   #41
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Quote:
Originally Posted by DivingDuck View Post
...With Anvart on board ...
...but only in a lifeboat at the moment


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Old 03-30-11, 02:24 PM   #42
Anvart
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Quote:
Originally Posted by DivingDuck View Post
Moin Anvart,
...
I remember you saying that the food should disappear instead of just moving it out of sight over a year ago already.
Yes, i did...
and now i say it:
Quote:
Originally Posted by Anvart
... and food should really disappear...
and look above.
... because too much of foods (of objects)...
Quote:
look into the 'WaterAction' controller...
Don't know what is it...
Quote:
... With Anvart on board ...
... without sarcasm, my friend…
and without superfluous modesty ...
your knowledge are excellent , and your English is above any praises ...

Good luck,
Alex.
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Old 03-30-11, 02:31 PM   #43
Anvart
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Quote:
Originally Posted by SquareSteelBar View Post
...but only in a lifeboat at the moment

... worse, my friend…
I'm now stranded ...
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Old 03-30-11, 02:48 PM   #44
Anvart
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Quote:
Originally Posted by Hans Witteman View Post
Hi Anvart,

Thank mate will have a look at dial+waterinteraction look good

I understand you my computer is 3 years old and when he died on me i won't be able to replace it for awhile

Let's hope he hang on until i'm done with the mod.

Best regards Hans
Yes, Hans... but my computer worked more than 7 years...
and the reason of breakage is the defective socket of processor.
...
and look #17 in:
http://www.subsim.com/radioroom/show...51#post1631251
something about WaterInteraction.
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Moses said: "Don't create yourself an idol"...

Last edited by Anvart; 03-30-11 at 03:04 PM.
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Old 03-30-11, 10:41 PM   #45
Hans Witteman
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Quote:
Originally Posted by Anvart View Post
Yes, Hans... but my computer worked more than 7 years...
and the reason of breakage is the defective socket of processor.
...
and look #17 in:
http://www.subsim.com/radioroom/show...51#post1631251
something about WaterInteraction.
Hi Anvart,

Thank for the link my friend.

I was thinking about your computer problem and i though that with all the people here that enjoy your work on complex issues that you solved for them in the past.

I just think that if we all contributed to buying the broken part of your computer and send it to you via Fedex or any kind of expedition services that go to Russia that would be what i call true solidarity from subsim members who appreciated your work.

If anyone can point us in the right direction i am ready to make a contribution to help our friend Anvart?

Again i apologized Aces because i trully feel i hijack your thread but with no bad intention believe me

Best regards Hans
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