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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Ace of the Deep
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Thanks for all the help folks,
Sorry to hear about your computer Anvart, what's wrong with it mate. Regards Aces
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#32 | |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
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IIRC, DD used (as kind of) "StateMachineControl and crew commands for animate any object on human submarine"... My insipid thread: http://www.subsim.com/radioroom/showthread.php?t=154572
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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#33 | |
Kaleun of U-3
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Thank for the link mate, also i would love to have someone to help me doing a video tutorial on statemachines this could spark amazing new content in the community but i would need help to explain it on video so every advanced modders here could clearly understand the workflow. Best regards Hans |
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#34 |
Grey Wolf
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Moin Aces and Hans,
just found your thread. There is an easy workaround to make objects "disappear". Anvart most probably does not like it this way. He'd say it's a dirty approach because the objects do not really disappear but are moved out of sight only. Sorry, Anvart. Anyway, here it is. Link the object to a dial, linear at best. If using a circular dial, make sure to have the pivot well off center. Otherwise the object just rotates. Check my christmas tree. It has bi-colored lights. At a certain depth they will be rotated by 180 degrees (pivot centered to object). The rotation is too fast for the human eye to catch, thus giving the impression of just switching from white to red. I'd recommend a linear dial linked to the sub's depth. Check the OH's food for comparison, but use a depth linked dial instead of a fuel linked one. @Anvart Long time no see. I'm sad to hear about your computer. I keep my fingers crossed you will be sorted and back into business soon. [Addition] The 'VisibleUnderWater' controller might even work with interior files too, BUT the interior NEVER submerges. It's Y-value is 300,00. If you use 0,00 for Y, the controller might eventually do what it was meant for. But on the other hand your interior would be constantly flooded / intersected by the waterline. [/Addition] Regards, DD
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Last edited by DivingDuck; 03-29-11 at 04:32 PM. |
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#35 | |
Kaleun of U-3
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Great to see you here mate, Very cleaver way to do the trick a thousand thank my friend i never figured this one out by myself ![]() And again amazing info for the visibleunderwater controller since boot interior are theoretically not submerge it make sense that by putting negative value we will get it to work ![]() The only problem left to solve would be to find a way to make the water invisible? Will put to practice your approach later on tonight and will comment back here on it i think Aces start a really good thread here brilliant and priceless infos. Fantastic work mate and i own you couple beer! Best regards Hans Last edited by Hans Witteman; 03-29-11 at 09:10 PM. |
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#36 | |
Grey Wolf
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Moin Hans,
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![]() Thus I hardly recommend to use another workaround. The misuse of dials is the easiest way I can think of with the tiny rest of my mind that still keeps SH modding knowledge of old. Regards, DD
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#37 | |
Kaleun of U-3
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Yep you are right about the water i did some test last night, i just put the value at 0.0 for y axis and when i start the game absolutely nothing was visible no command room show up around me. And just like you mention it was already clear in my mind that even if we have a way to turn water invisible the whole ocean would be empty so this is a no go. But the dials trick is working just made a test with a simple object. I will continue to investigate for further possibility. Best regards Hans |
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#38 | |||
Admiral
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![]() I use dial controllers for animation of non standard objects since 2006. I don't like that the excess of food (boxes with food) prevents the normal work of sailors ... and food should really disappear, for example, via WaterInteraction controller (Dial controller + Waterinteraction controller)... Quote:
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 03-30-11 at 11:41 AM. |
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#39 | |
Kaleun of U-3
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Thank mate will have a look at dial+waterinteraction look good ![]() I understand you my computer is 3 years old and when he died on me i won't be able to replace it for awhile ![]() Let's hope he hang on until i'm done with the mod. Best regards Hans |
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#40 | ||
Grey Wolf
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Moin Anvart,
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Sorry for hijacking, lads. With Anvart on board this thread you have all the knowledge you need to succeed close at hand. Regards, DD
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#41 |
Sea Lord
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#42 | ||||
Admiral
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and now i say it: Quote:
... because too much of foods (of objects)... Quote:
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and without superfluous modesty ... your knowledge are excellent , and your English is above any praises ... ![]() Good luck, Alex.
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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#43 |
Admiral
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... worse, my friend…
![]() I'm now stranded ... ![]()
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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#44 | |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
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and the reason of breakage is the defective socket of processor. ... and look #17 in: http://www.subsim.com/radioroom/show...51#post1631251 something about WaterInteraction.
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 03-30-11 at 03:04 PM. |
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#45 | |
Kaleun of U-3
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Thank for the link my friend. I was thinking about your computer problem and i though that with all the people here that enjoy your work on complex issues that you solved for them in the past. I just think that if we all contributed to buying the broken part of your computer and send it to you via Fedex or any kind of expedition services that go to Russia that would be what i call true solidarity from subsim members who appreciated your work. If anyone can point us in the right direction i am ready to make a contribution to help our friend Anvart? Again i apologized Aces because i trully feel i hijack your thread but with no bad intention believe me ![]() Best regards Hans Last edited by Hans Witteman; 03-31-11 at 12:55 AM. |
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