SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   A question regarding VisibleUnderwater controller (https://www.subsim.com/radioroom/showthread.php?t=181822)

Aces 03-27-11 11:35 AM

A question regarding VisibleUnderwater controller
 
Hi foks,

I have setup a visibleunderwater controller with the value of "true" for some objects in the Control tower dat file and it doesn't work can anyone advise on what I've missed or maybe another method of hiding objects whilst surfaced and showing them whilst submerged. This is the opposite of what is usually required.

Best Regards and thanks

Aces

Madox58 03-27-11 11:43 AM

DL DivingDucks Visible Mines and see if his solution works for your needs.
http://www.gamefront.com/files/75642...Mines_V1_0_rar
:03:

Hans Witteman 03-27-11 11:46 AM

Hi Aces,

Put them at false to hide them underwater and at true to make them visible.

Best regards Hans

Aces 03-27-11 11:48 AM

Thanks chaps, true doesn 't work for me, they remain visible when surfaced where they should dissapear.

I'll have a look at that link now thanks mate.

Loving the new MG's top work mate.

Cheers and thanks chaps

Aces

Hans Witteman 03-27-11 11:53 AM

Hi Aces,

This is strange because on my typIIA i have it on the retractable bollards and when surface the bollards show and when diving they disappear just like my flak 2cm.

Make sure your controller is a child of the object you want it to apply to and double check that the parent node is the correct one.

Best regards Hans

Madox58 03-27-11 12:03 PM

Aces,

Note that S3D will not show the 'Above' setting DivingDuck used.
You'll need to hex it in.
:salute:

Aces 03-27-11 12:04 PM

Thanks mate, I'll double check.

Cheers

Aces

Hans Witteman 03-27-11 12:10 PM

Hi Aces,

I also forgot to mention if you did a copy of an existent controller make sure you assign a new random Id:up:

Best regards Hans

Madox58 03-27-11 12:11 PM

http://www.gamefront.com/files/20164...eUnderWater.7z

Here's a replacement file for S3D that will allow you to see, add, and edit this type setting.
:03:

Aces 03-27-11 02:14 PM

Thanks chaps,

I tried that file with silent 3ditor but still no joy. Either the object remains hidden under and above water or remains visible un der and above water.

This has me beat, I've used the controller successfuly with conning and dec k dats to hide objects on diving but never the reverse to hide an object on surfacing, maybe something is borked?.

Cheers

Aces

Hans Witteman 03-27-11 02:47 PM

Hi Aces,

If you still have problem just send me the file i will have a look at it for you and don't worry i won't use it for other purpose then helping you:salute:

Best regards Hans

Aces 03-27-11 02:59 PM

Thanks mate,

I appeciate your help. I'm not worried about anyone using it, we all work together here as you know. I'll persvere for a while longer, I don't like admitting defeat unless I have to.

Cheers and thanks

Aces

Aces 03-28-11 03:11 AM

Hi,

Just a thoery, does the Visibleunderwater controller only work with objects that are in external dat files such as the turm files, hull files etc. and not with dat files such as the CR and CT etc.. Maybe this is the problem.

Is there perhaps another controller that I could use for Conning Tower objects?.

Regards

Aces

Hans Witteman 03-28-11 10:01 AM

Hi Aces,

Excellent question mate i never try it so far in other dat files only on Sub.dat and Object turm ext for the hatch because i have hatch open on surface and of course close while submerge.

For the command room i doubt they would work.

Will give it a try later on today to see if they work elsewhere and will report back to you with the result:salute:

Best regards Hans

Anvart 03-28-11 10:07 AM

Controller works in exterior game space only...


All times are GMT -5. The time now is 11:46 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.