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Old 03-30-11, 04:01 AM   #16
stoianm
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Originally Posted by marcel1980 View Post
Maybe a dumb question but are these mods that you currently use? I know that Magnum opus fixes and alters a lot of things and these other mods are enhancing it further? THx!
i am using because ones of them are from MO but they are up to date... and ones of them are not in MO ... and all toghether made my sh5 like i want to be
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Old 03-30-11, 04:26 AM   #17
vballe
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I't wasn't easy at all to sink a ship with just the deck gun iirc. Wasn't it outside the American coast a IXB/C, with bigger gun than VII, came up on an unprotected merchant with no torpedo left, and tried to sink it with the deck gun. They emptied the hole ammo store for both deck an heavy AA guns, and the ship was still afloat for several hours before heading to the bottom.

A little side note, Instead of the SSS mayday that ship sent away a mayday that it was being attacked by a cruiser, because it was so unthinkable that an ubot would attack in that way.
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Old 04-02-11, 01:34 PM   #18
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Originally Posted by vballe View Post
I't wasn't easy at all to sink a ship with just the deck gun iirc.
Very true and good point. The uber deck gun is not realistic, but its not just our deck gun thats got the problem.

You'd better take a closer look at the merchant ship AI because they seem to be able land direct hits even in a hurricane of weather. AND they can fire their guns as quickly as I can, continuously. Once the whole convoy gets going its like the 4th of July. As good as they shoot you'd wonder why they even need escorts....

Which is not realistic, but I figure since we have to deal with marksmen merchants and their delta force gun crews....
i'm not going to complain about my super awesome deck gun, even if it lobs shells faster than a man could fire a semi automatic rifle.

BTW I have not yet updated my FX update, so my gun's still uber

Last edited by Cpt. Grouch; 04-02-11 at 05:35 PM.
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Old 04-03-11, 12:01 PM   #19
oscar19681
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Originally Posted by Cpt. Grouch View Post
Very true and good point. The uber deck gun is not realistic, but its not just our deck gun thats got the problem.

You'd better take a closer look at the merchant ship AI because they seem to be able land direct hits even in a hurricane of weather. AND they can fire their guns as quickly as I can, continuously. Once the whole convoy gets going its like the 4th of July. As good as they shoot you'd wonder why they even need escorts....

Which is not realistic, but I figure since we have to deal with marksmen merchants and their delta force gun crews....
i'm not going to complain about my super awesome deck gun, even if it lobs shells faster than a man could fire a semi automatic rifle.

BTW I have not yet updated my FX update, so my gun's still uber
I often have the feeling the deck gun AI is the same as your own crew,s geck guns crew skill. The better your deck gun crew get the better the enemy,s is . its like they use the same AI and skill. But yes the enemy deck gun skill is still way to accurate .
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Old 04-03-11, 12:04 PM   #20
Sailor Steve
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On the other hand, if the merchants' deck guns were less accurate it would encourage unhistoric gameplay. Pretty much every account I've read says the same thing - when the merchant opens fire, the u-boat doesn't hang around to find out how accurate it is. The boat dives and is not seen again. You know that if the merchant guns were historically accurate the player would brave it out and hope for the best. It's that conviction that you will lose and die that keeps us honest.
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