SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 5
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-02-11, 01:34 PM   #1
Cpt. Grouch
Watch
 
Join Date: Nov 2010
Posts: 24
Downloads: 13
Uploads: 0
Default

Quote:
Originally Posted by vballe View Post
I't wasn't easy at all to sink a ship with just the deck gun iirc.
Very true and good point. The uber deck gun is not realistic, but its not just our deck gun thats got the problem.

You'd better take a closer look at the merchant ship AI because they seem to be able land direct hits even in a hurricane of weather. AND they can fire their guns as quickly as I can, continuously. Once the whole convoy gets going its like the 4th of July. As good as they shoot you'd wonder why they even need escorts....

Which is not realistic, but I figure since we have to deal with marksmen merchants and their delta force gun crews....
i'm not going to complain about my super awesome deck gun, even if it lobs shells faster than a man could fire a semi automatic rifle.

BTW I have not yet updated my FX update, so my gun's still uber

Last edited by Cpt. Grouch; 04-02-11 at 05:35 PM.
Cpt. Grouch is offline   Reply With Quote
Old 04-03-11, 12:01 PM   #2
oscar19681
Admiral
 
Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
Default

Quote:
Originally Posted by Cpt. Grouch View Post
Very true and good point. The uber deck gun is not realistic, but its not just our deck gun thats got the problem.

You'd better take a closer look at the merchant ship AI because they seem to be able land direct hits even in a hurricane of weather. AND they can fire their guns as quickly as I can, continuously. Once the whole convoy gets going its like the 4th of July. As good as they shoot you'd wonder why they even need escorts....

Which is not realistic, but I figure since we have to deal with marksmen merchants and their delta force gun crews....
i'm not going to complain about my super awesome deck gun, even if it lobs shells faster than a man could fire a semi automatic rifle.

BTW I have not yet updated my FX update, so my gun's still uber
I often have the feeling the deck gun AI is the same as your own crew,s geck guns crew skill. The better your deck gun crew get the better the enemy,s is . its like they use the same AI and skill. But yes the enemy deck gun skill is still way to accurate .
__________________
we live we die but death does not ends it.

Jim Morrison 1943-1971
oscar19681 is offline   Reply With Quote
Old 04-03-11, 12:04 PM   #3
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

On the other hand, if the merchants' deck guns were less accurate it would encourage unhistoric gameplay. Pretty much every account I've read says the same thing - when the merchant opens fire, the u-boat doesn't hang around to find out how accurate it is. The boat dives and is not seen again. You know that if the merchant guns were historically accurate the player would brave it out and hope for the best. It's that conviction that you will lose and die that keeps us honest.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:22 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.