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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Mate
![]() Join Date: Oct 2008
Posts: 56
Downloads: 25
Uploads: 0
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#2 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#3 | |
Mate
![]() Join Date: Oct 2008
Posts: 56
Downloads: 25
Uploads: 0
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#4 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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i am using because ones of them are from MO but they are up to date... and ones of them are not in MO ... and all toghether made my sh5 like i want to be
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#5 |
Watch
![]() Join Date: May 2010
Posts: 28
Downloads: 93
Uploads: 0
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I't wasn't easy at all to sink a ship with just the deck gun iirc. Wasn't it outside the American coast a IXB/C, with bigger gun than VII, came up on an unprotected merchant with no torpedo left, and tried to sink it with the deck gun. They emptied the hole ammo store for both deck an heavy AA guns, and the ship was still afloat for several hours before heading to the bottom.
A little side note, Instead of the SSS mayday that ship sent away a mayday that it was being attacked by a cruiser, because it was so unthinkable that an ubot would attack in that way. |
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#6 | |
Watch
![]() Join Date: Nov 2010
Posts: 24
Downloads: 13
Uploads: 0
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You'd better take a closer look at the merchant ship AI because they seem to be able land direct hits even in a hurricane of weather. AND they can fire their guns as quickly as I can, continuously. Once the whole convoy gets going its like the 4th of July. As good as they shoot you'd wonder why they even need escorts.... Which is not realistic, but I figure since we have to deal with marksmen merchants and their delta force gun crews.... i'm not going to complain about my super awesome deck gun, even if it lobs shells faster than a man could fire a semi automatic rifle. BTW I have not yet updated my FX update, so my gun's still uber ![]() Last edited by Cpt. Grouch; 04-02-11 at 05:35 PM. |
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#7 | |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
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__________________
we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#8 | |
Stowaway
Posts: n/a
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itthe conflict warnings are just so you can avoid making unwanted changes to other mods since doing so may mess up how they work. in almost every case i can say if its a modder who made the update for his own mod then you want to overwrite the files since that is most likely the wole point of the update in the first place. |
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