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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#616 |
Officer
![]() Join Date: Feb 2011
Location: The Pampas
Posts: 239
Downloads: 27
Uploads: 0
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Unfortunatelly I´ve quit using U-boat Historical Specifications 1.4 (CTDs with FX) so can´t say whether it´s after v0.30 or before but noticed that now periscope depth is 10 meters, shouldn´t it be around 12/13m?
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#617 | |
The Old Man
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I've only seen the Blocking controller in FlakMonkey's New Interior 1.0 MOD for SH3 when I was converting it to SH4. It was on the Lamp Shades hanging over the Dining Table and a couple other places. If we could import that controller to SH5 and it works, there is a ton of buildings and Land Masses that could use it. You can see lights from exterior sources while in Sub Pen as well. Maybe we can get Privateer to Import that Dining Area from FlakMonkey's New Interior 1.0 to SH5 and change the foreward bunk area a bit. |
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#618 |
Planesman
![]() Join Date: Apr 2007
Location: Canada
Posts: 185
Downloads: 223
Uploads: 0
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i ran a few tests last night.....i torpedoed a tanker 7600 tons,with one
torpedo in the stern....she started to go down by the stern...very cool but with only 5 to 10 off the bow remaining....the ship hangs for about 5 mins.....shouldn't she slip away faster once at that point? |
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#619 | |
Seaman
![]() Join Date: Sep 2009
Posts: 39
Downloads: 143
Uploads: 0
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It's all about the remaining air in the ship's body. Thus the remaining air forced into the ships bow or stern may be enough to slow down the sinking process. |
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#620 |
Seaman
![]() Join Date: Sep 2009
Posts: 39
Downloads: 143
Uploads: 0
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Nothing changed in the .cfg files for periscope depth, it's just that the boat is floating about 2-3 meters higher than ordered. I don't know why so I've quit using shortcuts for periscope depth and such and choose my depth on the depth gauge (+2 meters for compensation) instead.
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#621 |
Black Magic
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Figured out why we get the fireballs when an airplane explodes. Removed them hoping that the airplane parts would still be there but no. Game engine removes the airplane parts when the airplane is destroyed
![]() ![]() Removing the fireballs looked very odd so I re-enabled them. And since we have an explosion we need debris that is smoking and on-fire falling from the sky in addition to the small pieces: will be available in v0.0.17 ![]() Should I try and add ejecting pilot(s)? Would look really odd if I do because the parachuting pilot will appear when the explosion happens ![]() |
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#622 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#623 | |
Officer
![]() Join Date: Feb 2011
Location: The Pampas
Posts: 239
Downloads: 27
Uploads: 0
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#624 |
Black Magic
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Got a pilot with parachute ejecting from planes now. Parachute needs a new 3D model as this one is too small:
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#625 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#626 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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nice work on this!
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#627 |
Officer
![]() Join Date: Mar 2010
Location: In France dept 26
Posts: 243
Downloads: 434
Uploads: 0
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Yeah!!!
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#628 | |
Officer
![]() Join Date: Mar 2010
Location: In France dept 26
Posts: 243
Downloads: 434
Uploads: 0
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watch the skydiver in the first minute of this video... I received the game today ![]() |
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#629 |
Seaman
![]() Join Date: Sep 2009
Posts: 39
Downloads: 143
Uploads: 0
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Some feedback for the flooding mechanics of v16:
Torped a Crimson Tanker and a Steamer (the one with war supplies if I remember correctly) lately, both one hit on bow, one underneath the funnel, both ships sank stern side ![]() |
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#630 | |
Black Magic
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v0.0.16.1 released. See post #1 for details ![]() |
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