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Old 03-29-11, 10:57 PM   #1
TheDarkWraith
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Got a pilot with parachute ejecting from planes now. Parachute needs a new 3D model as this one is too small:
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Old 03-30-11, 04:07 AM   #2
stoianm
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Quote:
Originally Posted by TheDarkWraith View Post
Got a pilot with parachute ejecting from planes now. Parachute needs a new 3D model as this one is too small:
i see that you increased the debris also... nice screenshot
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Old 03-30-11, 05:41 AM   #3
urfisch
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nice work on this!

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Old 03-30-11, 05:49 AM   #4
pascal4541
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Yeah!!!
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Old 03-30-11, 07:06 AM   #5
pascal4541
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Quote:
Originally Posted by TheDarkWraith View Post
Got a pilot with parachute ejecting from planes now. Parachute needs a new 3D model as this one is too small:
Hi TheDarkWraith
watch the skydiver in the first minute of this video...

I received the game today
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Old 03-30-11, 06:39 PM   #6
Teiwaz
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Some feedback for the flooding mechanics of v16:
Torped a Crimson Tanker and a Steamer (the one with war supplies if I remember correctly) lately, both one hit on bow, one underneath the funnel, both ships sank stern side Expected them to sink bow side.
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Old 03-31-11, 07:25 PM   #7
TheDarkWraith
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Quote:
Originally Posted by Teiwaz View Post
Some feedback for the flooding mechanics of v16:
Torped a Crimson Tanker and a Steamer (the one with war supplies if I remember correctly) lately, both one hit on bow, one underneath the funnel, both ships sank stern side Expected them to sink bow side.
It depends on what the area between the bulkheads of all the compartments damaged is. Some may be empty, some may be machinery spaces, etc. Those that are empty can hold more water and thus add more 'weight' to flooding.

v0.0.16.1 released. See post #1 for details
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Old 04-01-11, 02:18 AM   #8
stoianm
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Thank you tdw
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Old 04-01-11, 03:12 AM   #9
Magic1111
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Quote:
Originally Posted by TheDarkWraith View Post
Got a pilot with parachute ejecting from planes now. Parachute needs a new 3D model as this one is too small:
Quote:
Originally Posted by TheDarkWraith View Post
It depends on what the area between the bulkheads of all the compartments damaged is. Some may be empty, some may be machinery spaces, etc. Those that are empty can hold more water and thus add more 'weight' to flooding.

v0.0.16.1 released. See post #1 for details
Looks very nice, many thanks TDW !!!!

Best regards,
Magic
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Old 04-01-11, 05:13 AM   #10
Teiwaz
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Quote:
Originally Posted by TheDarkWraith View Post
It depends on what the area between the bulkheads of all the compartments damaged is. Some may be empty, some may be machinery spaces, etc. Those that are empty can hold more water and thus add more 'weight' to flooding.

v0.0.16.1 released. See post #1 for details
So there could be flooding in an undamaged compartment that isn't even near the damaged one? Or plain and simple: damage to the most forward compartment can cause flooding in the most backward one? Seems reasonable to me.
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Old 04-01-11, 07:11 AM   #11
stoianm
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@TDW i tested last version but i saw no parachute... i exploded few in the air and also few fall in oceam but only debris... no parachute
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Old 04-01-11, 07:13 AM   #12
TheDarkWraith
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Quote:
Originally Posted by stoianm View Post
@TDW i tested last version but i saw no parachute... i exploded few in the air and also few fall in oceam but only debris... no parachute
sounds like something overwrote your \data\Zones.cfg file then.
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Old 04-03-11, 05:49 PM   #13
Sepp von Ch.
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I must say, that your new damage/flooding model is master-stroke TDW
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