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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Eternal Patrol
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If GWX4 had been completed it would have been for SH4, so no use here at all.
I've been playing since the game was released six years ago, and have yet to complete a career. My problem is that I feel compelled to start over every time a cool new mod is released. ![]()
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“Never do anything you can't take back.” —Rocky Russo |
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#2 | |
Weps
![]() Join Date: Apr 2007
Location: Nottinghamshire
Posts: 368
Downloads: 68
Uploads: 0
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Windows 8 Pro 64-bit, Intel Core i7-2760QM @ 2.40GHz, 8GB RAM, AMD Radeon HD 6990M |
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#3 |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
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#4 |
Eternal Patrol
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But is very unlikely, as there has been no GWX team for a couple of years now.
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“Never do anything you can't take back.” —Rocky Russo |
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#5 |
Seasoned Skipper
![]() Join Date: Jun 2010
Location: Mississippi
Posts: 651
Downloads: 363
Uploads: 0
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i throw my vote in for GWX4.0 for sh4. needed badly. but i find myself doing the same things too. i think one time in the 3 years i've owned sh3 that i made it to 1942.
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#6 | |
Chief
![]() Join Date: Mar 2010
Location: Drowning in mods soup
Posts: 327
Downloads: 466
Uploads: 0
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![]() This lead to mod soup as I want to benefit from the fantastic new mods and don't have time to make them compatible with other mods. ![]() Therefore, some mods work, others work partly, others not at all. It's a constant broth and soup combination fight ![]() ![]() ![]() Last edited by Victor Schutze; 03-30-11 at 10:36 AM. |
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#7 |
Black Magic
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my damage from fires and depth charge water disturbances don't conflict with anything. So there's no mod-soup from these.
I would never allow these two mods or anything that I make anymore to be included in any kind of GWX update/patch. That bridge was burned a long time ago ![]() |
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#8 |
Mate
![]() Join Date: Jul 2003
Location: Riverside County, CA
Posts: 54
Downloads: 12
Uploads: 0
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I really loved all the mods but just got tired of all the different ones and really started to get confused on what I had loaded. I actually stopped playing for sometime now, but do miss it.
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#9 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
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Just got done with a patrol and had 12,000+ tons of fun.
GWX3.0, SHC3, and 11 mods work for me. ![]() |
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#10 |
Fuel Supplier
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@Chubster:
I would advise that you start to play with SH3 without any mods installed at all, at least until you have completed a few patrols. Otherwise, how will you know how good or bad (or useful) any installed mod is? Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
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#11 | |
Stowaway
Posts: n/a
Downloads:
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![]() Last edited by Madox58; 05-05-11 at 07:15 PM. |
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