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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Mate
![]() Join Date: Oct 2008
Posts: 56
Downloads: 25
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Hi there!
anyone else noticed that bringing down a ship with deck gun is very fast? Im not sure about the loading times of the gun, but it seems pretty fast. Is there a mod fixing this? Im playing with magnum opus. ![]() |
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#2 |
Black Magic
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#3 |
Mate
![]() Join Date: Oct 2008
Posts: 56
Downloads: 25
Uploads: 0
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#4 | |
Black Magic
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#5 | |
Mate
![]() Join Date: Oct 2008
Posts: 56
Downloads: 25
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#6 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
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#7 | |
Stowaway
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itthe conflict warnings are just so you can avoid making unwanted changes to other mods since doing so may mess up how they work. in almost every case i can say if its a modder who made the update for his own mod then you want to overwrite the files since that is most likely the wole point of the update in the first place. |
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#8 |
The Old Man
![]() Join Date: Aug 2009
Location: Sin City
Posts: 1,364
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to be honest, if i were you i would enjoy it. Cause i guarantee that later in the campaign, you wont be using your deck gun......at ALL. past maybe....... 1942 i used my deck gun ONCE to sink a small freighter that had been struck and fell behind from a convoy, one of the .0001% of ships that DIDNT have a deck gun. Trust me, id take the opportunity. Besides, to sink a cimmaron tanker (very common) you hve to expend maybe 30-40 shells of HE to sink it.
think of it this way. a 3.46 Inch shell, fired from a couple hundred meters/ one or two kilometers hits a ship. A merchant has zero armor. These shells are powerful considering that a merchant has no armor and it fairly often had some sort of ammo or fuel that could easily blow up. not to mention its own fuel and engine.
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![]() A popular Government without popular information nor the means of acquiring it, is but a Prologue to a Farce or a Tragedy or perhaps both. Knowledge will forever govern ignorance, and a people who mean to be their own Governors must arm themselves with the power knowledge gives - James Madison |
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#9 | |
Officer
![]() Join Date: Feb 2011
Location: The Pampas
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#10 | |
The Old Man
![]() Join Date: Aug 2009
Location: Sin City
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The deck gun can be fired ANYWHERE, including the engine. The main reason why deck guns in reality were SOMETIMES more efficient, because they were alot more pinpoint and less likely to be a dud. So the deck gun could punch throuh and blow up their tanks almost assuredly if they know where it is, but a torpedo could just straight up miss the ship entirely, or bounce off it. It may take quite a bit to sink a ship with 3.46 inch shells, but if you know the compartments and have critical thinking skills, you can make deck gun shells count without the risk of wasting a perfectly good EXTREMLY expensive 280kg warhead.
__________________
![]() A popular Government without popular information nor the means of acquiring it, is but a Prologue to a Farce or a Tragedy or perhaps both. Knowledge will forever govern ignorance, and a people who mean to be their own Governors must arm themselves with the power knowledge gives - James Madison |
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#11 |
Officer
![]() Join Date: Feb 2011
Location: The Pampas
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Indeed. IIRC most of laPerière kills were by shelling. Don´t know the stats but I guess U-Boats needed a lot of shells and plenty of time to sink a ship on average. I´ll post if I found something.
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#12 | |
Black Magic
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#13 |
Officer
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Location: The Pampas
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#14 | |
Mate
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#15 | |
Mate
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